Home / Magic: The Gathering / Duskmourn: House of Horror / Hedge Shredder
Hedge Shredder
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Artifact — Vehicle

Hedge Shredder

rare · Artifact — Vehicle · Duskmourn: House of Horror
$2.15
Low
$2.53
Market
$3.16
High

Oracle Text

Whenever this Vehicle attacks, you may mill two cards.
Whenever one or more land cards are put into your graveyard from your library, put them onto the battlefield tapped.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

Card Details

5/5Power / Toughness
{2}{G}{G}Mana Cost
1Prints

Character Background

Hedge Shredder looks like a brutal value engine disguised as a 5/5 trampler of sorts, best at supporting a midrange or landfall-style value plan rather than pure aggro. In Duskmourn’s horror-soaked frame, it feels like a machine that strips away the top of your library and turns that ruin into momentum: every attack mills two, and any land that gets milled jumps straight onto the battlefield tapped. That makes self-mill a feature, not a drawback, especially in decks with high land counts, fetch-style effects, or graveyard synergies that care about cards ending up in the bin. It also crews for just 1, so cheap utility creatures can keep it online while you pressure life totals. Pair it with cards that reward lands entering or leaving the library, and consider ways to manipulate the top of your deck so the milling reliably hits lands. In the right shell, it becomes a steady tempo and card-advantage threat.

Generated using gpt-5.4-mini

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Suggested Pricing
$2.15 - $3.16
At the current market price of $2.53.
Average Time to Sell
3 days
At the current market price of $2.53.

Public Decks Using This Card

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Character Background

Hedge Shredder looks like a brutal value engine disguised as a 5/5 trampler of sorts, best at supporting a midrange or landfall-style value plan rather than pure aggro. In Duskmourn’s horror-soaked frame, it feels like a machine that strips away the top of your library and turns that ruin into momentum: every attack mills two, and any land that gets milled jumps straight onto the battlefield tapped. That makes self-mill a feature, not a drawback, especially in decks with high land counts, fetch-style effects, or graveyard synergies that care about cards ending up in the bin. It also crews for just 1, so cheap utility creatures can keep it online while you pressure life totals. Pair it with cards that reward lands entering or leaving the library, and consider ways to manipulate the top of your deck so the milling reliably hits lands. In the right shell, it becomes a steady tempo and card-advantage threat.

Generated using gpt-5.4-mini · Updated at 2026-10-07 18:10:43 UTC

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