Home / Magic: The Gathering / Duskmourn: House of Horror / Intruding Soulrager
Intruding Soulrager
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Spirit

Intruding Soulrager

uncommon · Creature — Spirit · Duskmourn: House of Horror
$0.05
Low
$0.06
Market
$0.08
High

Oracle Text

Vigilance
{T}, Sacrifice a Room: This creature deals 2 damage to each opponent. Draw a card.

Card Details

2/2Power / Toughness
{U}{R}Mana Cost
1Prints

Character Background

Intruding Soulrager fits neatly into a tempo-oriented or sacrifice-value game plan, where it can pressure life totals while turning expendable Rooms into cards and damage. As a 2/2 Spirit for {U}{R} with vigilance, it can attack early and still threaten to convert a spent Room into immediate reach on the opponent’s turn cycle, which makes it especially annoying in a medium-speed Izzet shell. The triggered ability is efficient: sacrificing a Room to deal 2 to each opponent and draw a card gives you both a burn outlet and replacement velocity, so you’re never down a card when cashing in a resource. In deckbuilding, prioritize cheap Rooms, recursive Room access, or cards that want permanents sacrificed anyway; even one or two extra Room activations can add up in multiplayer. The card’s flavor feels like a restless presence haunting the house’s corridors, turning every unlocked chamber into a burst of hostile momentum.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.05 - $0.08
At the current market price of $0.06.
Average Time to Sell
3 days
At the current market price of $0.06.

Public Decks Using This Card

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Character Background

Intruding Soulrager fits neatly into a tempo-oriented or sacrifice-value game plan, where it can pressure life totals while turning expendable Rooms into cards and damage. As a 2/2 Spirit for {U}{R} with vigilance, it can attack early and still threaten to convert a spent Room into immediate reach on the opponent’s turn cycle, which makes it especially annoying in a medium-speed Izzet shell. The triggered ability is efficient: sacrificing a Room to deal 2 to each opponent and draw a card gives you both a burn outlet and replacement velocity, so you’re never down a card when cashing in a resource. In deckbuilding, prioritize cheap Rooms, recursive Room access, or cards that want permanents sacrificed anyway; even one or two extra Room activations can add up in multiplayer. The card’s flavor feels like a restless presence haunting the house’s corridors, turning every unlocked chamber into a burst of hostile momentum.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:20:43 UTC

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