Home / Magic: The Gathering / Duskmourn: House of Horror / Irreverent Gremlin
Irreverent Gremlin
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Gremlin

Irreverent Gremlin

uncommon · Creature — Gremlin · Duskmourn: House of Horror
$0.23
Low
$0.27
Market
$0.34
High

Oracle Text

Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.

Card Details

2/2Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Irreverent Gremlin is a perfect little engine for red-based aggro-value decks in Duskmourn: House of Horror, where it pressures life totals with menace while smoothing your draws off cheap creatures. A 2/2 for two already attacks well, and menace makes blocking awkward early, especially against slower decks that want to stabilize with single creatures. Its triggered loot-like ability rewards a board full of small bodies, so it pairs especially well with tokens, recursive one-drops, and evasive utility creatures that enter and replace themselves. The “once each turn” clause means you want steady, not explosive, pacing: flash in a low-power creature on an opponent’s turn, or use sacrifice outlets and token makers to keep the value flowing across multiple turns. Deckbuilding tip: prioritize creatures with power 2 or less and cards that like being in the graveyard, since the discard can turn dead cards into future resources.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.23 - $0.34
At the current market price of $0.27.
Average Time to Sell
3 days
At the current market price of $0.27.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Irreverent Gremlin is a perfect little engine for red-based aggro-value decks in Duskmourn: House of Horror, where it pressures life totals with menace while smoothing your draws off cheap creatures. A 2/2 for two already attacks well, and menace makes blocking awkward early, especially against slower decks that want to stabilize with single creatures. Its triggered loot-like ability rewards a board full of small bodies, so it pairs especially well with tokens, recursive one-drops, and evasive utility creatures that enter and replace themselves. The “once each turn” clause means you want steady, not explosive, pacing: flash in a low-power creature on an opponent’s turn, or use sacrifice outlets and token makers to keep the value flowing across multiple turns. Deckbuilding tip: prioritize creatures with power 2 or less and cards that like being in the graveyard, since the discard can turn dead cards into future resources.

Generated using gpt-5.4-mini · Updated at 2026-10-08 04:10:46 UTC

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