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Jump Scare
Oracle Text
Until end of turn, target creature gets +2/+2, gains flying, and becomes a Horror enchantment creature in addition to its other types.
Card Details
Character Background
Jump Scare is a classic instant-speed combat trick that leans heavily into tempo and aggressive strategies: for a single white mana it turns any ground chump into an evasive 2/2-plus beater for the turn while thematically suggesting a momentary, terrifying possession as the creature takes on Horror and flight. Play it in white weenie or tempo shells to close out races, or as a surprise blocker-to-attacker swap in midrange decks — the instant timing makes it great for saving a key creature from removal or sniping a blocker at the end of combat. It also slots neatly into enchantment- or aura-centric builds; because the creature becomes an enchantment creature you get extra mileage from enchantment-count synergies and auras (consider pairing with an aura package or enchantress effects). Deck tips: run lots of small, evasive threats and at least one aura/enchantment payoff, and keep some open mana to convert combat math into direct advantage with this flexible, cheap trick.
Generated using gpt-5-mini
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Character Background
Jump Scare is a classic instant-speed combat trick that leans heavily into tempo and aggressive strategies: for a single white mana it turns any ground chump into an evasive 2/2-plus beater for the turn while thematically suggesting a momentary, terrifying possession as the creature takes on Horror and flight. Play it in white weenie or tempo shells to close out races, or as a surprise blocker-to-attacker swap in midrange decks — the instant timing makes it great for saving a key creature from removal or sniping a blocker at the end of combat. It also slots neatly into enchantment- or aura-centric builds; because the creature becomes an enchantment creature you get extra mileage from enchantment-count synergies and auras (consider pairing with an aura package or enchantress effects). Deck tips: run lots of small, evasive threats and at least one aura/enchantment payoff, and keep some open mana to convert combat math into direct advantage with this flexible, cheap trick.
Generated using gpt-5-mini · Updated at 2026-05-16 18:20:47 UTC
