Home / Magic: The Gathering / Duskmourn: House of Horror / Let's Play a Game
Let's Play a Game
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Let's Play a Game

uncommon · Sorcery · Duskmourn: House of Horror
$0.17
Low
$0.20
Market
$0.25
High

Oracle Text

Delirium — Choose one. If there are four or more card types among cards in your graveyard, choose one or more instead.
• Creatures your opponents control get -1/-1 until end of turn.
• Each opponent discards two cards.
• Each opponent loses 3 life and you gain 3 life.

Card Details

-/-Power / Toughness
{3}{B}Mana Cost
1Prints

Character Background

“Let’s Play a Game” reads like a Duskmourn taunt turned into a flexible black control tool: a cheap sorcery that can either stall combat, shred hands, or swing life totals, depending on what you need. The best home is a control or midrange shell that can reliably enable delirium, because once you have four card types in the graveyard, this becomes a brutal two-for-one or better. The -1/-1 mode is ideal for tempoing out small boards or finishing off X/1s after combat, while the discard mode pressures combo and slower control decks. The drain mode is especially strong when you’re stabilizing at low life, effectively turning the card into a reach spell. Deckbuilding tip: pair it with fetch lands, self-mill, removal, and artifacts or enchantments that naturally hit the graveyard to turn delirium on early and make each mode more than a modest annoyance.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.17 - $0.25
At the current market price of $0.20.
Average Time to Sell
3 days
At the current market price of $0.20.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

“Let’s Play a Game” reads like a Duskmourn taunt turned into a flexible black control tool: a cheap sorcery that can either stall combat, shred hands, or swing life totals, depending on what you need. The best home is a control or midrange shell that can reliably enable delirium, because once you have four card types in the graveyard, this becomes a brutal two-for-one or better. The -1/-1 mode is ideal for tempoing out small boards or finishing off X/1s after combat, while the discard mode pressures combo and slower control decks. The drain mode is especially strong when you’re stabilizing at low life, effectively turning the card into a reach spell. Deckbuilding tip: pair it with fetch lands, self-mill, removal, and artifacts or enchantments that naturally hit the graveyard to turn delirium on early and make each mode more than a modest annoyance.

Generated using gpt-5.4-mini · Updated at 2026-08-11 08:10:44 UTC

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