Home / Magic: The Gathering / Duskmourn: House of Horror / Osseous Sticktwister
Osseous Sticktwister
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Scarecrow

Osseous Sticktwister

uncommon · Artifact Creature — Scarecrow · Duskmourn: House of Horror
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

Lifelink
Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, each opponent may sacrifice a nonland permanent of their choice or discard a card. Then this creature deals damage equal to its power to each opponent who didn't sacrifice a permanent or discard a card this way.

Card Details

2/2Power / Toughness
{1}{B}Mana Cost
1Prints

Character Background

Osseous Sticktwister fits best in a grindy control or midrange shell that naturally fills the graveyard while applying steady pressure. As a 2/2 lifelinker for just two mana, it stabilizes races immediately, then becomes a nasty end-step tax piece once delirium turns on. The choice it offers opponents is awkward: either give up a nonland permanent, pitch a card, or eat damage, so it excels at creating card advantage through pressure rather than raw stats. In Duskmourn’s horror-soaked context, the scarecrow feels like a stitched-together enforcer that twists bodies and choices alike, a fitting emblem of coercion over brute force. Deckbuilding-wise, prioritize diverse graveyard types—fetch lands, artifacts, enchantments, instants, sorceries, and creatures—to reliably reach delirium by turn four or five. It pairs especially well with self-mill, sacrifice, and cheap permanents that replace themselves, making every end step a recurring dilemma for your opponent.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

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Character Background

Osseous Sticktwister fits best in a grindy control or midrange shell that naturally fills the graveyard while applying steady pressure. As a 2/2 lifelinker for just two mana, it stabilizes races immediately, then becomes a nasty end-step tax piece once delirium turns on. The choice it offers opponents is awkward: either give up a nonland permanent, pitch a card, or eat damage, so it excels at creating card advantage through pressure rather than raw stats. In Duskmourn’s horror-soaked context, the scarecrow feels like a stitched-together enforcer that twists bodies and choices alike, a fitting emblem of coercion over brute force. Deckbuilding-wise, prioritize diverse graveyard types—fetch lands, artifacts, enchantments, instants, sorceries, and creatures—to reliably reach delirium by turn four or five. It pairs especially well with self-mill, sacrifice, and cheap permanents that replace themselves, making every end step a recurring dilemma for your opponent.

Generated using gpt-5.4-mini · Updated at 2026-08-11 17:10:46 UTC

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