Home / Magic: The Gathering / Duskmourn: House of Horror / Razortrap Gorge
Razortrap Gorge
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Land

Razortrap Gorge

common · Land · Duskmourn: House of Horror
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

This land enters tapped unless a player has 13 or less life.
{T}: Add {B} or {R}.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Razortrap Gorge is a flavorful two‑color land that rewards aggressive clocking: it comes into play tapped unless a player is at 13 life or less, and taps for B or R, so its sweet spot is Rakdos-style aggro/burn and any tempo deck that plans to reduce opponents’ life totals quickly. Thematically it reads like a canyon where the hunt closes in as your foes weaken; mechanically it buys you smoother midgame turns once damage has been applied. In practical deckbuilding, it pairs excellently with cheap removal and burn staples (think Lightning Bolt and Fatal Push/Thoughtseize) to both clear blockers and dent life totals so your mana base snaps online sooner, and it plays especially well in Death’s Shadow/low‑life synergies or multiplayer pods where someone hitting 13 is easier. Tech tips: include some fetches/shocklands for color consistency and keep a modest count of slow colorless lands to avoid tempo losses early. Be aware it’s a tempo liability until the threshold is met, so build to hit that threshold reliably rather than rely on it as your only fast dual source.

Generated using gpt-5-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Razortrap Gorge is a flavorful two‑color land that rewards aggressive clocking: it comes into play tapped unless a player is at 13 life or less, and taps for B or R, so its sweet spot is Rakdos-style aggro/burn and any tempo deck that plans to reduce opponents’ life totals quickly. Thematically it reads like a canyon where the hunt closes in as your foes weaken; mechanically it buys you smoother midgame turns once damage has been applied. In practical deckbuilding, it pairs excellently with cheap removal and burn staples (think Lightning Bolt and Fatal Push/Thoughtseize) to both clear blockers and dent life totals so your mana base snaps online sooner, and it plays especially well in Death’s Shadow/low‑life synergies or multiplayer pods where someone hitting 13 is easier. Tech tips: include some fetches/shocklands for color consistency and keep a modest count of slow colorless lands to avoid tempo losses early. Be aware it’s a tempo liability until the threshold is met, so build to hit that threshold reliably rather than rely on it as your only fast dual source.

Generated using gpt-5-mini · Updated at 2026-05-16 15:20:44 UTC

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