Home / Magic: The Gathering / Duskmourn: House of Horror / Restricted Office // Lecture Hall
Restricted Office // Lecture Hall
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment — Room // Enchantment — Room

Restricted Office // Lecture Hall

rare · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror
$0.28
Low
$0.33
Market
$0.41
High

Oracle Text

Card Details

-/-Power / Toughness
{2}{W}{W}{5}{U}{U}Mana Cost
1Prints

Character Background

Restricted Office // Lecture Hall is a clever piece of rules-as-story: in the “office” you restrain the board, then—when the right conditions are met—you step into the lecture hall to turn that restraint into instruction-based inevitability. In practice, the card supports a control-plus-value game plan, buying time early by leveraging Room-style staying power and punishing opponents that try to leverage tempo bursts or attack into your defenses. To get the best out of it, build a deck that reliably triggers its transformation and can keep up the pressure afterward: prioritize cheap interaction, consistent land/ability density, and cards that care about enchantments or Rooms so you maximize the value it generates each turn. If your list includes tutors, look for ways to find it alongside protection—countermagic or removal that prevents it from being blanked. The result is a board state that feels like bureaucracy made lethal: slow, inevitable, and extremely hard to escape.

Generated using gpt-5.4-nano

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Suggested Pricing
$0.28 - $0.41
At the current market price of $0.33.
Average Time to Sell
3 days
At the current market price of $0.33.

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Character Background

Restricted Office // Lecture Hall is a clever piece of rules-as-story: in the “office” you restrain the board, then—when the right conditions are met—you step into the lecture hall to turn that restraint into instruction-based inevitability. In practice, the card supports a control-plus-value game plan, buying time early by leveraging Room-style staying power and punishing opponents that try to leverage tempo bursts or attack into your defenses. To get the best out of it, build a deck that reliably triggers its transformation and can keep up the pressure afterward: prioritize cheap interaction, consistent land/ability density, and cards that care about enchantments or Rooms so you maximize the value it generates each turn. If your list includes tutors, look for ways to find it alongside protection—countermagic or removal that prevents it from being blanked. The result is a board state that feels like bureaucracy made lethal: slow, inevitable, and extremely hard to escape.

Generated using gpt-5.4-nano · Updated at 2026-03-27 20:22:42 UTC

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