Home / Magic: The Gathering / Duskmourn: House of Horror / Rite of the Moth
Rite of the Moth
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Rite of the Moth

uncommon · Sorcery · Duskmourn: House of Horror
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Return target creature card from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Flashback {3}{W}{W}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Card Details

-/-Power / Toughness
{1}{W}{B}{B}Mana Cost
1Prints

Character Background

Rite of the Moth is a strong value engine for white-black midrange and control decks that want to trade resources early and then turn the graveyard into a second hand. At four mana, it reanimates your best creature and gives it a finality counter, which makes the spell feel less like a permanent loop and more like a decisive, one-time return that still swings the board hard. The flashback cost is expensive, but in grindy games it lets you cash the card in twice, making it especially appealing alongside self-mill, discard outlets, or creatures with enters-the-battlefield effects. A good deckbuilding tip is to prioritize high-impact targets that generate immediate value, such as removal creatures or token-makers, since the finality counter discourages relying on death triggers or sacrifice recursion. The Moth theme fits Duskmourn’s eerie resurrection imagery well: a fleeting, cursed return from the grave that still gives you enough time to close the game.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rite of the Moth is a strong value engine for white-black midrange and control decks that want to trade resources early and then turn the graveyard into a second hand. At four mana, it reanimates your best creature and gives it a finality counter, which makes the spell feel less like a permanent loop and more like a decisive, one-time return that still swings the board hard. The flashback cost is expensive, but in grindy games it lets you cash the card in twice, making it especially appealing alongside self-mill, discard outlets, or creatures with enters-the-battlefield effects. A good deckbuilding tip is to prioritize high-impact targets that generate immediate value, such as removal creatures or token-makers, since the finality counter discourages relying on death triggers or sacrifice recursion. The Moth theme fits Duskmourn’s eerie resurrection imagery well: a fleeting, cursed return from the grave that still gives you enough time to close the game.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:20:43 UTC

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