Home / Magic: The Gathering / Duskmourn: House of Horror / Rootwise Survivor
Rootwise Survivor
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Survivor

Rootwise Survivor

uncommon · Creature — Human Survivor · Duskmourn: House of Horror
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Haste
Survival — At the beginning of your second main phase, if this creature is tapped, put three +1/+1 counters on up to one target land you control. That land becomes a 0/0 Elemental creature in addition to its other types. It gains haste until your next turn.

Card Details

3/4Power / Toughness
{3}{G}{G}Mana Cost
1Prints

Character Background

Rootwise Survivor feels built for a midrange-to-tempo game plan, rewarding you for attacking or otherwise tapping it early so its “Survival” trigger can turn a land into a hasty threat. A 3/4 with haste for five mana is already respectable, but the real value is converting a tapped board state into pressure without spending an extra card. In practice, it pairs well with landfall and +1/+1 counter shells, since the chosen land keeps the three counters and can become a growing attacker or blocker after the turn. It also plays nicely with cards that untap permanents or encourage repeated tapping, letting you set up surprise damage while still developing mana. In Duskmourn’s horror-soaked survival theme, this reads like a fighter who keeps the escape route alive by weaponizing the environment—exactly the kind of card that lets green decks stay proactive while grinding out incremental board advantage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Rootwise Survivor feels built for a midrange-to-tempo game plan, rewarding you for attacking or otherwise tapping it early so its “Survival” trigger can turn a land into a hasty threat. A 3/4 with haste for five mana is already respectable, but the real value is converting a tapped board state into pressure without spending an extra card. In practice, it pairs well with landfall and +1/+1 counter shells, since the chosen land keeps the three counters and can become a growing attacker or blocker after the turn. It also plays nicely with cards that untap permanents or encourage repeated tapping, letting you set up surprise damage while still developing mana. In Duskmourn’s horror-soaked survival theme, this reads like a fighter who keeps the escape route alive by weaponizing the environment—exactly the kind of card that lets green decks stay proactive while grinding out incremental board advantage.

Generated using gpt-5.4-mini · Updated at 2026-10-08 01:10:43 UTC

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