Home / Magic: The Gathering / Duskmourn: House of Horror / Seized from Slumber
Seized from Slumber
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Instant

Seized from Slumber

common · Instant · Duskmourn: House of Horror
$0.11
Low
$0.13
Market
$0.16
High

Oracle Text

This spell costs {3} less to cast if it targets a tapped creature.
Destroy target creature.

Card Details

-/-Power / Toughness
{4}{W}Mana Cost
1Prints

Character Background

Seized from Slumber is a clean, horror-tinged removal spell that rewards a proactive control or midrange tempo plan: if the target is already tapped, you pay just {2}{W} to destroy it, which makes the card much more efficient than its printed five-mana cost suggests. In practice, it plays best when your deck can reliably turn creatures sideways first—think white-based tempo shells with tap effects, combat tricks, or creatures that force attacks—so you can pick off a key blocker or attacker at a discount. It also pairs nicely with cards that tap creatures outside combat, letting you convert a small setup into a major tempo swing. In Duskmourn’s haunted atmosphere, the name fits perfectly: threats that seemed safely dormant are “seized” and removed before they can wake up. As a common, it’s a solid but not flashy answer, best when your deck wants to preserve board control while advancing its own pressure.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.11 - $0.16
At the current market price of $0.13.
Average Time to Sell
3 days
At the current market price of $0.13.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Seized from Slumber is a clean, horror-tinged removal spell that rewards a proactive control or midrange tempo plan: if the target is already tapped, you pay just {2}{W} to destroy it, which makes the card much more efficient than its printed five-mana cost suggests. In practice, it plays best when your deck can reliably turn creatures sideways first—think white-based tempo shells with tap effects, combat tricks, or creatures that force attacks—so you can pick off a key blocker or attacker at a discount. It also pairs nicely with cards that tap creatures outside combat, letting you convert a small setup into a major tempo swing. In Duskmourn’s haunted atmosphere, the name fits perfectly: threats that seemed safely dormant are “seized” and removed before they can wake up. As a common, it’s a solid but not flashy answer, best when your deck wants to preserve board control while advancing its own pressure.

Generated using gpt-5.4-mini · Updated at 2026-08-11 04:40:44 UTC

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