Home / Magic: The Gathering / Duskmourn: House of Horror / Silent Hallcreeper
Silent Hallcreeper
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment Creature — Horror

Silent Hallcreeper

rare · Enchantment Creature — Horror · Duskmourn: House of Horror
$2.34
Low
$2.75
Market
$3.44
High

Oracle Text

This creature can't be blocked.
Whenever this creature deals combat damage to a player, choose one that hasn't been chosen —
• Put two +1/+1 counters on this creature.
• Draw a card.
• This creature becomes a copy of another target creature you control.

Card Details

1/1Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Silent Hallcreeper fits best in an evasive tempo or value-focused blue deck, where its unblockability turns every swing into a reliable trigger rather than a gamble. In Duskmourn’s horror-soaked atmosphere, it feels like a thing that slips through walls and memories alike, steadily escalating once it gets a foothold. The first hit can turn it into a threatening clock with two +1/+1 counters, the second can replace itself with a card draw, and the third can copy your best creature, making sequencing important because each mode can only be chosen once. It pairs especially well with cheap combat protection and effects that enhance a single attacker, such as pump spells or equipment, and it becomes nastier if you control a creature with powerful static or enters-the-battlefield text to copy. Because it demands connection, prioritize ways to keep it alive and attacking every turn.

Generated using gpt-5-mini

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Suggested Pricing
$2.34 - $3.44
At the current market price of $2.75.
Average Time to Sell
3 days
At the current market price of $2.75.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Silent Hallcreeper fits best in an evasive tempo or value-focused blue deck, where its unblockability turns every swing into a reliable trigger rather than a gamble. In Duskmourn’s horror-soaked atmosphere, it feels like a thing that slips through walls and memories alike, steadily escalating once it gets a foothold. The first hit can turn it into a threatening clock with two +1/+1 counters, the second can replace itself with a card draw, and the third can copy your best creature, making sequencing important because each mode can only be chosen once. It pairs especially well with cheap combat protection and effects that enhance a single attacker, such as pump spells or equipment, and it becomes nastier if you control a creature with powerful static or enters-the-battlefield text to copy. Because it demands connection, prioritize ways to keep it alive and attacking every turn.

Generated using gpt-5-mini · Updated at 2026-05-17 13:09:05 UTC

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