Home / Magic: The Gathering / Duskmourn: House of Horror / Slavering Branchsnapper
Slavering Branchsnapper
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Lizard

Slavering Branchsnapper

common · Creature — Lizard · Duskmourn: House of Horror
$0.14
Low
$0.17
Market
$0.21
High

Oracle Text

Trample
Forestcycling {2} ({2}, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)

Card Details

7/6Power / Toughness
{4}{G}{G}Mana Cost
1Prints

Character Background

Slavering Branchsnapper reads like a classic green finisher: a 7/6 trampler for six mana that wants to close games rather than stall them, so it best supports a midrange/beatdown plan that pairs ramp and tempo — not control or combo. The Forestcycling clause is deceptively powerful in both constructed and limited; in sealed or draft it’s an easy keep because you can discard it to fetch a Forest and avoid mana flood, while in constructed it doubles as a discard buffer for graveyard synergies and a late-game card-to-land conversion. Deckbuilding tip: include reliable ramp (Llanowar Elves, Rampant Growth, Cultivate-style effects) and 24+ lands so you can cast it on curve, and pair it with one or two Overrun-style finishers or global pump effects to maximize trample damage. Thematically it reads as a ravenous forest predator—simple, brutal—and functionally it’s a resilient, hard-to-block threat that rewards decks built to accelerate into big threats and close out the game.

Generated using gpt-5-mini

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Suggested Pricing
$0.14 - $0.21
At the current market price of $0.17.
Average Time to Sell
3 days
At the current market price of $0.17.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Slavering Branchsnapper reads like a classic green finisher: a 7/6 trampler for six mana that wants to close games rather than stall them, so it best supports a midrange/beatdown plan that pairs ramp and tempo — not control or combo. The Forestcycling clause is deceptively powerful in both constructed and limited; in sealed or draft it’s an easy keep because you can discard it to fetch a Forest and avoid mana flood, while in constructed it doubles as a discard buffer for graveyard synergies and a late-game card-to-land conversion. Deckbuilding tip: include reliable ramp (Llanowar Elves, Rampant Growth, Cultivate-style effects) and 24+ lands so you can cast it on curve, and pair it with one or two Overrun-style finishers or global pump effects to maximize trample damage. Thematically it reads as a ravenous forest predator—simple, brutal—and functionally it’s a resilient, hard-to-block threat that rewards decks built to accelerate into big threats and close out the game.

Generated using gpt-5-mini · Updated at 2026-05-16 10:40:44 UTC

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