Home / Magic: The Gathering / Duskmourn: House of Horror / Spineseeker Centipede
Spineseeker Centipede
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Insect

Spineseeker Centipede

common · Creature — Insect · Duskmourn: House of Horror
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

When this creature enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Delirium — This creature gets +1/+2 and has vigilance as long as there are four or more card types among cards in your graveyard.

Card Details

2/1Power / Toughness
{2}{G}Mana Cost
1Prints

Character Background

Spineseeker Centipede feels like a small burrower that roots out the ground to keep your game smooth: on entry it tutors a basic land into your hand, which is pure tempo/value—never missing a land drop while still developing the board. At two-and-a-green it anchors early plays in aggro or stompy shells and slots even better into value or midrange lists that want consistent mana and a resilient early creature; with Delirium active it becomes a surprising 3/3 vigilance, turning a one-way tempo play into a stout blocker or attacker. Build toward that Delirium threshold by including a mix of card types in your 75—cheap self-mill and cantrips like Explore or Satyr Wayfinder, a couple of low-cost artifacts or enchantments, and a planeswalker or removal spells—to reliably reach four types. It’s especially useful in green decks that care about the graveyard or land drops: think creature-heavy lists that also run a couple of one-mana interaction pieces so the Centipede flips from a filler play into a real late-game clock.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Spineseeker Centipede feels like a small burrower that roots out the ground to keep your game smooth: on entry it tutors a basic land into your hand, which is pure tempo/value—never missing a land drop while still developing the board. At two-and-a-green it anchors early plays in aggro or stompy shells and slots even better into value or midrange lists that want consistent mana and a resilient early creature; with Delirium active it becomes a surprising 3/3 vigilance, turning a one-way tempo play into a stout blocker or attacker. Build toward that Delirium threshold by including a mix of card types in your 75—cheap self-mill and cantrips like Explore or Satyr Wayfinder, a couple of low-cost artifacts or enchantments, and a planeswalker or removal spells—to reliably reach four types. It’s especially useful in green decks that care about the graveyard or land drops: think creature-heavy lists that also run a couple of one-mana interaction pieces so the Centipede flips from a filler play into a real late-game clock.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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