Home / Magic: The Gathering / Duskmourn: House of Horror / Stay Hidden, Stay Silent
Stay Hidden, Stay Silent
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Enchantment — Aura

Stay Hidden, Stay Silent

uncommon · Enchantment — Aura · Duskmourn: House of Horror
$0.07
Low
$0.08
Market
$0.10
High

Oracle Text

Enchant creature
When this Aura enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{4}{U}{U}: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Card Details

-/-Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Stay Hidden, Stay Silent is a classic control-leaning Aura that turns one creature into a liability while buying you time to set up. For {1}{U}, it enters and immediately taps the target, then keeps it locked down by preventing untaps, making it especially strong in tempo and control shells that want to blunt early attackers or neutralize a key utility creature. The late-game activated ability is the real Duskmourn-flavored horror: at sorcery speed, you can shuffle the enchanted creature away and then manifest dread, effectively removing the threat while replacing it with a new body for your side. That makes the card particularly appealing in decks that can exploit manifest synergies, bounce effects, or sacrifice themes that care about face-down permanents. It also plays well with effects that protect the Aura target from removal long enough for the lock to matter, and with cards that reward repeatedly forcing awkward board states rather than racing on raw damage.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.07 - $0.10
At the current market price of $0.08.
Average Time to Sell
3 days
At the current market price of $0.08.

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Character Background

Stay Hidden, Stay Silent is a classic control-leaning Aura that turns one creature into a liability while buying you time to set up. For {1}{U}, it enters and immediately taps the target, then keeps it locked down by preventing untaps, making it especially strong in tempo and control shells that want to blunt early attackers or neutralize a key utility creature. The late-game activated ability is the real Duskmourn-flavored horror: at sorcery speed, you can shuffle the enchanted creature away and then manifest dread, effectively removing the threat while replacing it with a new body for your side. That makes the card particularly appealing in decks that can exploit manifest synergies, bounce effects, or sacrifice themes that care about face-down permanents. It also plays well with effects that protect the Aura target from removal long enough for the lock to matter, and with cards that reward repeatedly forcing awkward board states rather than racing on raw damage.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:44 UTC

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