Home / Magic: The Gathering / Duskmourn: House of Horror / Thornspire Verge
Thornspire Verge
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Land

Thornspire Verge

rare · Land · Duskmourn: House of Horror
$4.35
Low
$5.12
Market
$6.40
High

Oracle Text

{T}: Add {R}.
{T}: Add {G}. Activate only if you control a Mountain or a Forest.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Thornspire Verge is a tidy but meaningful dual land for Gruul decks, giving you immediate access to red mana while rewarding you for building with basic land types already in place. In Duskmourn: House of Horror, the name evokes a hostile boundary where thorny growth and lurking menace meet, which fits a land that asks you to prove your colors before it fully opens up. Practically, this card best supports tempo and midrange shells that want untapped mana sequencing without overcommitting to slow fixing. The biggest deckbuilding tip is to pair it with a healthy count of Mountains and Forests, or with duals and basic-type lands that make the green activation reliable by turn two or three. It’s especially strong in red-green aggro or landfall-adjacent builds that value early consistency, and it helps smooth draws without sacrificing the ability to cast double-colored spells later.

Generated using gpt-5.4-mini

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Suggested Pricing
$4.35 - $6.40
At the current market price of $5.12.
Average Time to Sell
3 days
At the current market price of $5.12.

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Character Background

Thornspire Verge is a tidy but meaningful dual land for Gruul decks, giving you immediate access to red mana while rewarding you for building with basic land types already in place. In Duskmourn: House of Horror, the name evokes a hostile boundary where thorny growth and lurking menace meet, which fits a land that asks you to prove your colors before it fully opens up. Practically, this card best supports tempo and midrange shells that want untapped mana sequencing without overcommitting to slow fixing. The biggest deckbuilding tip is to pair it with a healthy count of Mountains and Forests, or with duals and basic-type lands that make the green activation reliable by turn two or three. It’s especially strong in red-green aggro or landfall-adjacent builds that value early consistency, and it helps smooth draws without sacrificing the ability to cast double-colored spells later.

Generated using gpt-5.4-mini · Updated at 2026-08-11 10:10:44 UTC

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