Home / Magic: The Gathering / Duskmourn: House of Horror / Trapped in the Screen
Trapped in the Screen
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment

Trapped in the Screen

common · Enchantment · Duskmourn: House of Horror
$0.05
Low
$0.06
Market
$0.08
High

Oracle Text

Ward {2} (Whenever this enchantment becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
When this enchantment enters, exile target artifact, creature, or enchantment an opponent controls until this enchantment leaves the battlefield.

Card Details

-/-Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Trapped in the Screen is a clean, efficient piece of removal that fits best in control and midrange shells, where buying time matters more than racing. For three mana, it temporarily “locks away” an opposing artifact, creature, or enchantment, and Ward {2} makes it awkward to answer profitably, especially in slower games where opponents have to spend extra resources just to reclaim their board presence. The Duskmourn flavor practically writes itself: something valuable gets swallowed by a hostile display, forgotten behind a glowing barrier until the enchantment is broken. In play, this is strongest when you can protect the tempo swing—pair it with other removal or bounce so you can safely clear whatever comes back later. It also plays nicely with enchantment-matter cards, since the body of the card is itself an enchantment, making it a solid inclusion in white value decks that want interaction without overcommitting to creatures.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.05 - $0.08
At the current market price of $0.06.
Average Time to Sell
3 days
At the current market price of $0.06.

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Character Background

Trapped in the Screen is a clean, efficient piece of removal that fits best in control and midrange shells, where buying time matters more than racing. For three mana, it temporarily “locks away” an opposing artifact, creature, or enchantment, and Ward {2} makes it awkward to answer profitably, especially in slower games where opponents have to spend extra resources just to reclaim their board presence. The Duskmourn flavor practically writes itself: something valuable gets swallowed by a hostile display, forgotten behind a glowing barrier until the enchantment is broken. In play, this is strongest when you can protect the tempo swing—pair it with other removal or bounce so you can safely clear whatever comes back later. It also plays nicely with enchantment-matter cards, since the body of the card is itself an enchantment, making it a solid inclusion in white value decks that want interaction without overcommitting to creatures.

Generated using gpt-5.4-mini · Updated at 2026-08-11 16:10:45 UTC

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