Home / Magic: The Gathering / Duskmourn: House of Horror / Trial of Agony
Trial of Agony
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Trial of Agony

uncommon · Sorcery · Duskmourn: House of Horror
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.

Card Details

-/-Power / Toughness
{R}Mana Cost
1Prints

Character Background

Trial of Agony is a clean, punishing red sorcery that fits best in aggressive tempo shells, especially in Duskmourn where pressure and fear matter as much as raw damage. Its design forces a bad choice: your opponent either takes 5 to a key creature or protects it and leaves another body unable to block, which often opens a lethal attack step. That makes it excellent for clearing a path for haste creatures, evasive threats, or a wide board that wants to keep the initiative. It also plays well with effects that increase combat pressure, such as extra-combat spells or cards that reward damage to creatures. In deckbuilding, prioritize burn-heavy red decks with a low curve and enough creatures to capitalize on the temporary block restriction; it gets even better when you can pair it with menace or trample, since the “can’t block” clause becomes a near-guaranteed damage boost.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

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Character Background

Trial of Agony is a clean, punishing red sorcery that fits best in aggressive tempo shells, especially in Duskmourn where pressure and fear matter as much as raw damage. Its design forces a bad choice: your opponent either takes 5 to a key creature or protects it and leaves another body unable to block, which often opens a lethal attack step. That makes it excellent for clearing a path for haste creatures, evasive threats, or a wide board that wants to keep the initiative. It also plays well with effects that increase combat pressure, such as extra-combat spells or cards that reward damage to creatures. In deckbuilding, prioritize burn-heavy red decks with a low curve and enough creatures to capitalize on the temporary block restriction; it gets even better when you can pair it with menace or trample, since the “can’t block” clause becomes a near-guaranteed damage boost.

Generated using gpt-5.4-mini · Updated at 2026-08-11 07:10:44 UTC

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