Home / Magic: The Gathering / Duskmourn: House of Horror / Unable to Scream
Unable to Scream
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Unable to Scream

common · Enchantment — Aura · Duskmourn: House of Horror
$0.24
Low
$0.28
Market
$0.35
High

Oracle Text

Enchant creature
Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.
As long as enchanted creature is face down, it can't be turned face up.

Card Details

-/-Power / Toughness
{U}Mana Cost
1Prints

Character Background

Unable to Scream reads like a cold, practical gag: for one blue mana you silence a creature, strip its abilities and turn it into a harmless Toy artifact creature 0/2, and uniquely stop any face‑down creature from ever flipping up — a brutal anti‑morph/manifest tool. In gameplay terms it’s strongest in tempo and control shells: cheap interaction that neuters a key attacker or an annoying ETB ability on the cheap, buying time for countermagic or removal. Because the aura also grants artifact status, there are meaningful deckbuilding choices: pair it in a blue‑white control build that can follow up with artifact removal like Return to Dust or exploit artifact synergies via a Tezzeret or Steel Overseer plan in an artefact‑centric midrange list. Practical tips: run multiple copies and prioritize casting it at instant speed or behind counterspells to avoid simple aura removal; include answers for enchantment hate and consider a white splash to capitalize on the new artifact vulnerability you create.

Generated using gpt-5-mini

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Suggested Pricing
$0.24 - $0.35
At the current market price of $0.28.
Average Time to Sell
3 days
At the current market price of $0.28.

Public Decks Using This Card

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Character Background

Unable to Scream reads like a cold, practical gag: for one blue mana you silence a creature, strip its abilities and turn it into a harmless Toy artifact creature 0/2, and uniquely stop any face‑down creature from ever flipping up — a brutal anti‑morph/manifest tool. In gameplay terms it’s strongest in tempo and control shells: cheap interaction that neuters a key attacker or an annoying ETB ability on the cheap, buying time for countermagic or removal. Because the aura also grants artifact status, there are meaningful deckbuilding choices: pair it in a blue‑white control build that can follow up with artifact removal like Return to Dust or exploit artifact synergies via a Tezzeret or Steel Overseer plan in an artefact‑centric midrange list. Practical tips: run multiple copies and prioritize casting it at instant speed or behind counterspells to avoid simple aura removal; include answers for enchantment hate and consider a white splash to capitalize on the new artifact vulnerability you create.

Generated using gpt-5-mini · Updated at 2026-05-16 19:20:44 UTC

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