Home / Magic: The Gathering / Duskmourn: House of Horror / Underwater Tunnel // Slimy Aquarium
Underwater Tunnel // Slimy Aquarium
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Room // Enchantment — Room

Underwater Tunnel // Slimy Aquarium

common · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror
$0.10
Low
$0.12
Market
$0.15
High

Oracle Text

Card Details

-/-Power / Toughness
{U}{3}{U}Mana Cost
1Prints

Character Background

Underwater Tunnel // Slimy Aquarium is the kind of common Room that feels tailor-made for a grindy blue tempo or control shell, especially in a set like Duskmourn where eerie environments matter as much as raw efficiency. The cheap {U} half likely lets you affect the board early, while the later {3}{U} side suggests a payoff that rewards reaching the midgame with mana open and a plan intact. In practice, cards like this want you to play defensively, then convert a stable board into an advantage—think evasive threats, bounce spells, and flash interaction. It should pair well with cards that care about Rooms being opened, enchantments entering, or repeated value from a slow game. If you’re building around it, prioritize cheap cantrips and removal so you can survive until the aquarium side comes online, then use that incremental advantage to lock opponents out rather than racing them.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.10 - $0.15
At the current market price of $0.12.
Average Time to Sell
3 days
At the current market price of $0.12.

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Character Background

Underwater Tunnel // Slimy Aquarium is the kind of common Room that feels tailor-made for a grindy blue tempo or control shell, especially in a set like Duskmourn where eerie environments matter as much as raw efficiency. The cheap {U} half likely lets you affect the board early, while the later {3}{U} side suggests a payoff that rewards reaching the midgame with mana open and a plan intact. In practice, cards like this want you to play defensively, then convert a stable board into an advantage—think evasive threats, bounce spells, and flash interaction. It should pair well with cards that care about Rooms being opened, enchantments entering, or repeated value from a slow game. If you’re building around it, prioritize cheap cantrips and removal so you can survive until the aquarium side comes online, then use that incremental advantage to lock opponents out rather than racing them.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC

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