Home / Magic: The Gathering / Duskmourn: House of Horror / Unstoppable Slasher
Unstoppable Slasher
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Zombie Assassin

Unstoppable Slasher

rare · Creature — Zombie Assassin · Duskmourn: House of Horror
$4.66
Low
$5.48
Market
$6.85
High

Oracle Text

Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

Card Details

2/3Power / Toughness
{2}{B}Mana Cost
1Prints

Character Background

Unstoppable Slasher fits best in a midrange or tempo shell that can clear the path for a single, punishing attack. In Duskmourn’s horror-soaked setting, it reads like the kind of undead killer that never quite stays down, and that gameplay identity is reflected perfectly here: deathtouch makes blocking miserable, combat damage halves an opponent’s life total, and even dying can simply reset the threat if it has no counters. That makes it especially strong with sacrifice outlets, because you can convert its “death” into a repeatable resource while still threatening a return. It also pairs well with effects that remove stun counters or prevent them from mattering, since the built-in recursion comes back tapped and slowed. In Commander or grindy black decks, protect it with discard or removal support, then force awkward blocks; in aggressive lists, it is a top-end threat that can turn one clean hit into a near-finisher.

Generated using gpt-5-mini

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Suggested Pricing
$4.66 - $6.85
At the current market price of $5.48.
Average Time to Sell
3 days
At the current market price of $5.48.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Unstoppable Slasher fits best in a midrange or tempo shell that can clear the path for a single, punishing attack. In Duskmourn’s horror-soaked setting, it reads like the kind of undead killer that never quite stays down, and that gameplay identity is reflected perfectly here: deathtouch makes blocking miserable, combat damage halves an opponent’s life total, and even dying can simply reset the threat if it has no counters. That makes it especially strong with sacrifice outlets, because you can convert its “death” into a repeatable resource while still threatening a return. It also pairs well with effects that remove stun counters or prevent them from mattering, since the built-in recursion comes back tapped and slowed. In Commander or grindy black decks, protect it with discard or removal support, then force awkward blocks; in aggressive lists, it is a top-end threat that can turn one clean hit into a near-finisher.

Generated using gpt-5-mini · Updated at 2026-05-17 13:39:07 UTC

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