Home / Magic: The Gathering / Duskmourn: House of Horror / Unwilling Vessel
Unwilling Vessel
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Wizard

Unwilling Vessel

uncommon · Creature — Human Wizard · Duskmourn: House of Horror
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature.
When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.

Card Details

3/2Power / Toughness
{2}{U}Mana Cost
1Prints

Character Background

Unwilling Vessel fits best in a value-oriented tempo or control shell, where it can sit back on vigilance while quietly turning your game actions into a future threat. In Duskmourn’s haunted framing, it feels like a wizard slowly being claimed by the house, and the possession counters translate that story into a very real payoff: the more enchantments and Room progress you generate, the larger the Spirit that escapes when it dies. That makes it especially appealing in decks already playing enchantment-based engines, Aura support, or Rooms, since every enchantment entering and every Room fully unlocking advances your clock without extra effort. A strong tip is to pair it with cheap enchantments or repeatable Room enablers so it builds counters incidentally, then protect it with bounce or combat tricks to force awkward blocks. Even when removed, it leaves behind a flying body that can swing the board.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Unwilling Vessel fits best in a value-oriented tempo or control shell, where it can sit back on vigilance while quietly turning your game actions into a future threat. In Duskmourn’s haunted framing, it feels like a wizard slowly being claimed by the house, and the possession counters translate that story into a very real payoff: the more enchantments and Room progress you generate, the larger the Spirit that escapes when it dies. That makes it especially appealing in decks already playing enchantment-based engines, Aura support, or Rooms, since every enchantment entering and every Room fully unlocking advances your clock without extra effort. A strong tip is to pair it with cheap enchantments or repeatable Room enablers so it builds counters incidentally, then protect it with bounce or combat tricks to force awkward blocks. Even when removed, it leaves behind a flying body that can swing the board.

Generated using gpt-5.4-mini · Updated at 2026-10-08 00:20:45 UTC

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