Home / Magic: The Gathering / Duskmourn: House of Horror / Walk-In Closet // Forgotten Cellar
Walk-In Closet // Forgotten Cellar
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Enchantment — Room // Enchantment — Room

Walk-In Closet // Forgotten Cellar

mythic · Enchantment — Room // Enchantment — Room · Duskmourn: House of Horror
$8.12
Low
$9.55
Market
$11.94
High

Oracle Text

Card Details

-/-Power / Toughness
{2}{G}{3}{G}{G}Mana Cost
1Prints

Character Background

Walk-In Closet // Forgotten Cellar feels like a classic Duskmourn pivot point: a bright, domestic space hiding a deeper, more sinister chamber beneath it. Even without text, the split Room structure strongly suggests a card that rewards investing mana early and then unlocking a more impactful late-game mode, making it appealing in midrange and value decks that want to curve out, stabilize, and eventually take over. The front side’s cheaper cost hints at early board development, while the back side’s heavier investment implies a payoff worth building toward. In deckbuilding, pair it with enchantment-matter cards, Room synergies, and any effects that care about permanents entering or being upgraded; green ramp is especially attractive so you can advance the “house” faster than your opponent expects. In play, treat it like a persistent engine rather than a one-shot spell: deploy it when you can protect your tempo, then cash in the cellar side to grind attrition-heavy matchups.

Generated using gpt-5.4-mini

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Suggested Pricing
$8.12 - $11.94
At the current market price of $9.55.
Average Time to Sell
3 days
At the current market price of $9.55.

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Character Background

Walk-In Closet // Forgotten Cellar feels like a classic Duskmourn pivot point: a bright, domestic space hiding a deeper, more sinister chamber beneath it. Even without text, the split Room structure strongly suggests a card that rewards investing mana early and then unlocking a more impactful late-game mode, making it appealing in midrange and value decks that want to curve out, stabilize, and eventually take over. The front side’s cheaper cost hints at early board development, while the back side’s heavier investment implies a payoff worth building toward. In deckbuilding, pair it with enchantment-matter cards, Room synergies, and any effects that care about permanents entering or being upgraded; green ramp is especially attractive so you can advance the “house” faster than your opponent expects. In play, treat it like a persistent engine rather than a one-shot spell: deploy it when you can protect your tempo, then cash in the cellar side to grind attrition-heavy matchups.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC

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