Home / Magic: The Gathering / Duskmourn: House of Horror / Wildfire Wickerfolk
Wildfire Wickerfolk
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact Creature — Scarecrow

Wildfire Wickerfolk

uncommon · Artifact Creature — Scarecrow · Duskmourn: House of Horror
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

Haste
Delirium — This creature gets +1/+1 and has trample as long as there are four or more card types among cards in your graveyard.

Card Details

3/2Power / Toughness
{R}{G}Mana Cost
1Prints

Character Background

Wildfire Wickerfolk is a clean example of Duskmourn’s creepy-construct flavor turned into aggressive pressure: an artifact scarecrow that looks like it was stitched together to rush straight through a haunted hallway. In practice, it best supports an aggro or tempo game plan, since {R}{G} gives you immediate board impact and haste means it can attack the turn it lands. A 3/2 haste for two mana is already efficient, and delirium pushes it into a 4/3 trampler, which is excellent for forcing damage through chump blockers and closing games quickly. To enable that upgrade, build with self-mill, fetch lands, cheap instants, artifacts, and disposable creatures so you can reach four card types reliably by the midgame. It also pairs well with sacrifice decks or graveyard-focused shells that incidentally stock different card types, making it both a fast threat and a payoff for playing a diversified, graveyard-aware deck.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Wildfire Wickerfolk is a clean example of Duskmourn’s creepy-construct flavor turned into aggressive pressure: an artifact scarecrow that looks like it was stitched together to rush straight through a haunted hallway. In practice, it best supports an aggro or tempo game plan, since {R}{G} gives you immediate board impact and haste means it can attack the turn it lands. A 3/2 haste for two mana is already efficient, and delirium pushes it into a 4/3 trampler, which is excellent for forcing damage through chump blockers and closing games quickly. To enable that upgrade, build with self-mill, fetch lands, cheap instants, artifacts, and disposable creatures so you can reach four card types reliably by the midgame. It also pairs well with sacrifice decks or graveyard-focused shells that incidentally stock different card types, making it both a fast threat and a payoff for playing a diversified, graveyard-aware deck.

Generated using gpt-5.4-mini · Updated at 2026-08-11 20:10:44 UTC

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