Home / Magic: The Gathering / Duskmourn: House of Horror / Winter, Misanthropic Guide
Winter, Misanthropic Guide
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Legendary Creature — Human Warlock

Winter, Misanthropic Guide

rare · Legendary Creature — Human Warlock · Duskmourn: House of Horror
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Ward {2}
At the beginning of your upkeep, each player draws two cards.
Delirium — As long as there are four or more card types among cards in your graveyard, each opponent's maximum hand size is equal to seven minus the number of those card types.

Card Details

3/4Power / Toughness
{1}{B}{R}{G}Mana Cost
1Prints

Character Background

Winter, Misanthropic Guide fits best into a grindy value or attrition strategy, especially in Jund-colored midrange shells that can turn symmetrical card draw into a weapon. The upkeep trigger gives every player two cards, so the trick is to build a deck that converts extra draws into immediate pressure, discard, or removal while you benefit from having more options than your opponent. Delirium then becomes the real lock: once you stock different card types in the graveyard, opponents’ hand sizes shrink below seven, making the draw engine increasingly one-sided and awkward for slower decks. Cards that naturally fuel graveyard diversity—fetchlands, instants, sorceries, enchantments, and creatures with sacrifice value—are excellent here, and self-mill or looting helps turn on the hand-size tax sooner. Winter’s lore feels like a bleak guide who offers “help” that only deepens the cold, and mechanically that reads as a pressure piece that punishes greed while keeping the game moving.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Winter, Misanthropic Guide fits best into a grindy value or attrition strategy, especially in Jund-colored midrange shells that can turn symmetrical card draw into a weapon. The upkeep trigger gives every player two cards, so the trick is to build a deck that converts extra draws into immediate pressure, discard, or removal while you benefit from having more options than your opponent. Delirium then becomes the real lock: once you stock different card types in the graveyard, opponents’ hand sizes shrink below seven, making the draw engine increasingly one-sided and awkward for slower decks. Cards that naturally fuel graveyard diversity—fetchlands, instants, sorceries, enchantments, and creatures with sacrifice value—are excellent here, and self-mill or looting helps turn on the hand-size tax sooner. Winter’s lore feels like a bleak guide who offers “help” that only deepens the cold, and mechanically that reads as a pressure piece that punishes greed while keeping the game moving.

Generated using gpt-5.4-mini · Updated at 2026-06-14 20:10:43 UTC

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