Viewing offers in Near Mint condition
The Scorpion God
Oracle Text
Whenever a creature with a -1/-1 counter on it dies, draw a card.
{1}{B}{R}: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.
Card Details
Character Background
The Scorpion God is a brutal value engine that best fits a control or midrange plan, rewarding you for turning every removal spell into card advantage. Its lore and mechanics line up cleanly: a towering god that stalks the battlefield, marks prey with poison, and refuses to stay dead, since it returns to hand after dying. In play, the key is to spread -1/-1 counters efficiently and then cash them in when those creatures die to draw extra cards. It pairs especially well with proliferate, counter-based removal, and cards that place counters repeatedly so you can keep the engine running. In Commander or slower constructed shells, look for synergy with Nest of Scarabs, Hapatra, Vizier of Poisons, or effects that give creatures -1/-1 counters at scale. The activated ability also lets it function as a repeatable threat and removal source, making it excellent in grindy games where patience and resource denial matter most.
Generated using gpt-5.4-mini
Buy from sellers
Peer-to-peer marketplace offers
Have a copy to sell?
List it in under a minute and reach buyers already browsing this page.
List The Scorpion God
Set your condition, quantity, and price. Your listing appears in the offers table above as soon as you publish it.
- No listing fees — CardFlippr takes a small cut only when your card sells.
- Buyers message you directly through CardFlippr to arrange payment and shipping.
- Pricing is suggested from the last 30 days of market activity, but you're always in control.
Public Decks Using This Card
No public decks are currently using this card.
Character Background
The Scorpion God is a brutal value engine that best fits a control or midrange plan, rewarding you for turning every removal spell into card advantage. Its lore and mechanics line up cleanly: a towering god that stalks the battlefield, marks prey with poison, and refuses to stay dead, since it returns to hand after dying. In play, the key is to spread -1/-1 counters efficiently and then cash them in when those creatures die to draw extra cards. It pairs especially well with proliferate, counter-based removal, and cards that place counters repeatedly so you can keep the engine running. In Commander or slower constructed shells, look for synergy with Nest of Scarabs, Hapatra, Vizier of Poisons, or effects that give creatures -1/-1 counters at scale. The activated ability also lets it function as a repeatable threat and removal source, making it excellent in grindy games where patience and resource denial matter most.
Generated using gpt-5.4-mini · Updated at 2026-08-24 07:20:44 UTC
