Home / Magic: The Gathering / Lorwyn Eclipsed / Aurora Awakener
Aurora Awakener
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Giant Druid

Aurora Awakener

mythic · Creature — Giant Druid · Lorwyn Eclipsed
$3.80
Low
$4.47
Market
$5.59
High

Oracle Text

Trample
Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.

Card Details

7/7Power / Toughness
{6}{G}Mana Cost
1Prints

Character Background

Aurora Awakener reads like a late-game worldshaper: a hulking 7/7 trample giant druid that rewards a ramp/value plan by cheating permanents onto the battlefield. It best supports midrange/value decks (and can enable combo lines) rather than aggro or pure control — you want to build a board of cheap, different-colored permanents ahead of time so X is large and the enter-the-battlefield “reveal until X permanents” digs deep for high-impact targets. Practical tips: include a lightweight multicolor suite of one-drops and mana dorks to boost your color count (cheap colored creatures or small permanents), a solid ramp package so you can cast Aurora on curve, and a high density of powerful permanents to hit (planeswalkers, utility artifacts/enchantments, or combo pieces). It also plays well in four- or five-color shells where X skyrockets; think of it as a value finisher that turns board diversity into card selection and game-ending tempo.

Generated using gpt-5-mini

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Suggested Pricing
$3.80 - $5.59
At the current market price of $4.47.
Average Time to Sell
3 days
At the current market price of $4.47.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Aurora Awakener reads like a late-game worldshaper: a hulking 7/7 trample giant druid that rewards a ramp/value plan by cheating permanents onto the battlefield. It best supports midrange/value decks (and can enable combo lines) rather than aggro or pure control — you want to build a board of cheap, different-colored permanents ahead of time so X is large and the enter-the-battlefield “reveal until X permanents” digs deep for high-impact targets. Practical tips: include a lightweight multicolor suite of one-drops and mana dorks to boost your color count (cheap colored creatures or small permanents), a solid ramp package so you can cast Aurora on curve, and a high density of powerful permanents to hit (planeswalkers, utility artifacts/enchantments, or combo pieces). It also plays well in four- or five-color shells where X skyrockets; think of it as a value finisher that turns board diversity into card selection and game-ending tempo.

Generated using gpt-5-mini · Updated at 2026-05-16 09:20:46 UTC

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