Home / Magic: The Gathering / Lorwyn Eclipsed / Collective Inferno
Collective Inferno
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Collective Inferno

rare · Enchantment · Lorwyn Eclipsed
$1.75
Low
$2.06
Market
$2.58
High

Oracle Text

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
As this enchantment enters, choose a creature type.
Double all damage that sources you control of the chosen type would deal.

Card Details

-/-Power / Toughness
{3}{R}{R}Mana Cost
1Prints

Character Background

Collective Inferno is a classic build-around rare for aggressive go-wide decks that want their small creatures to become a lethal burn engine. Convoke makes the five-mana enchantment much easier to deploy after you’ve committed bodies to the board, and the creature-type choice rewards careful deck construction: pick a tribe that naturally generates repeated damage, then let the enchantment turn every ping, attack trigger, and damage-based spell into a doubled threat. It plays best in a tempo-to-aggro shell, where you can pressure life totals early and then slam this to force a finishing turn. Deckbuilding tip: prioritize creatures of the chosen type that deal damage on entry, via activated abilities, or through combat triggers, since those effects scale hardest. Even without a tribal deck, it can still supercharge token swarms and incidental burn, but the ceiling rises sharply when your entire plan is unified around one creature type and a dense package of damage sources.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.75 - $2.58
At the current market price of $2.06.
Average Time to Sell
3 days
At the current market price of $2.06.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Collective Inferno is a classic build-around rare for aggressive go-wide decks that want their small creatures to become a lethal burn engine. Convoke makes the five-mana enchantment much easier to deploy after you’ve committed bodies to the board, and the creature-type choice rewards careful deck construction: pick a tribe that naturally generates repeated damage, then let the enchantment turn every ping, attack trigger, and damage-based spell into a doubled threat. It plays best in a tempo-to-aggro shell, where you can pressure life totals early and then slam this to force a finishing turn. Deckbuilding tip: prioritize creatures of the chosen type that deal damage on entry, via activated abilities, or through combat triggers, since those effects scale hardest. Even without a tribal deck, it can still supercharge token swarms and incidental burn, but the ceiling rises sharply when your entire plan is unified around one creature type and a dense package of damage sources.

Generated using gpt-5.4-mini · Updated at 2026-05-19 01:25:13 UTC

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