Home / Magic: The Gathering / Lorwyn Eclipsed / Deepway Navigator
Deepway Navigator
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Merfolk Wizard

Deepway Navigator

rare · Creature — Merfolk Wizard · Lorwyn Eclipsed
$0.50
Low
$0.59
Market
$0.74
High

Oracle Text

Flash
When this creature enters, untap each other Merfolk you control.
As long as you attacked with three or more Merfolk this turn, Merfolk you control get +1/+0.

Card Details

2/2Power / Toughness
{W}{U}Mana Cost
1Prints

Character Background

Deepway Navigator is a compact WU Merfolk that leans into tempo-driven tribal aggro: its flash lets you surprise-block or drop another Merfolk at instant speed and its ETB untap effect recovers tapped, ability-using, or summoning-sick Merfolk to press an advantage. The conditional pump—Merfolk get +1/+0 if you attacked with three or more Merfolk this turn—rewards an aggressive, wide attack plan and pairs extremely well with traditional Merfolk lords (e.g., Lord of Atlantis, Master of the Pearl Trident) to turn a swarm into lethal pressure. Practical builds should be low to the ground, include ways to consistently flood the board (roughly 18–22 Merfolk) and leverage Aether Vial or cheap protection/counters to maximize flash and tempo plays; Silvergill Adept-style value creatures and one or two bounce/removal spells increase flexibility. Thematically, the Navigator reads as a current‑riding tactician recharging allies mid-fight—mechanically a toolbox piece that converts surprise into sustained offensive reach.

Generated using gpt-5-mini

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Suggested Pricing
$0.50 - $0.74
At the current market price of $0.59.
Average Time to Sell
3 days
At the current market price of $0.59.

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Character Background

Deepway Navigator is a compact WU Merfolk that leans into tempo-driven tribal aggro: its flash lets you surprise-block or drop another Merfolk at instant speed and its ETB untap effect recovers tapped, ability-using, or summoning-sick Merfolk to press an advantage. The conditional pump—Merfolk get +1/+0 if you attacked with three or more Merfolk this turn—rewards an aggressive, wide attack plan and pairs extremely well with traditional Merfolk lords (e.g., Lord of Atlantis, Master of the Pearl Trident) to turn a swarm into lethal pressure. Practical builds should be low to the ground, include ways to consistently flood the board (roughly 18–22 Merfolk) and leverage Aether Vial or cheap protection/counters to maximize flash and tempo plays; Silvergill Adept-style value creatures and one or two bounce/removal spells increase flexibility. Thematically, the Navigator reads as a current‑riding tactician recharging allies mid-fight—mechanically a toolbox piece that converts surprise into sustained offensive reach.

Generated using gpt-5-mini · Updated at 2026-05-16 18:40:43 UTC

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