Home / Magic: The Gathering / Lorwyn Eclipsed / Dream Harvest
Dream Harvest
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Sorcery

Dream Harvest

rare · Sorcery · Lorwyn Eclipsed
$0.34
Low
$0.40
Market
$0.50
High

Oracle Text

Each opponent exiles cards from the top of their library until they have exiled cards with total mana value 5 or greater this way. Until end of turn, you may cast cards exiled this way without paying their mana costs.

Card Details

-/-Power / Toughness
{5}{U/B}{U/B}Mana Cost
1Prints

Character Background

Dream Harvest reads like a dream‑piracy engine: you pluck roughly five mana worth of cards from each opponent and get to cast them for free until end of turn. That makes it a late‑game value/combo tool (and a multiplayer nightmare) rather than aggro—best suited to control or spell‑centric combo shells that can benefit from a sudden influx of free spells. It pairs especially well with cards that profit from casting spells (Young Pyromancer, Guttersnipe, or Storm finishers) and with copy or spell‑recursion synergies; likewise, slot it into lists with robust instant‑speed interaction and card draw so you can silence or counter anything that would hurt you (board wipes, mass bounce) before you accidentally resolve it. As a deckbuilding tip, include tutors, library manipulation, and ways to take extra turns or create mana to sequence these free spells into game‑winning chains—Dream Harvest rewards careful sequencing, political awareness in multiplayer, and a build that turns stolen spells into incremental value or combo fuel.

Generated using gpt-5-mini

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Suggested Pricing
$0.34 - $0.50
At the current market price of $0.40.
Average Time to Sell
3 days
At the current market price of $0.40.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Dream Harvest reads like a dream‑piracy engine: you pluck roughly five mana worth of cards from each opponent and get to cast them for free until end of turn. That makes it a late‑game value/combo tool (and a multiplayer nightmare) rather than aggro—best suited to control or spell‑centric combo shells that can benefit from a sudden influx of free spells. It pairs especially well with cards that profit from casting spells (Young Pyromancer, Guttersnipe, or Storm finishers) and with copy or spell‑recursion synergies; likewise, slot it into lists with robust instant‑speed interaction and card draw so you can silence or counter anything that would hurt you (board wipes, mass bounce) before you accidentally resolve it. As a deckbuilding tip, include tutors, library manipulation, and ways to take extra turns or create mana to sequence these free spells into game‑winning chains—Dream Harvest rewards careful sequencing, political awareness in multiplayer, and a build that turns stolen spells into incremental value or combo fuel.

Generated using gpt-5-mini · Updated at 2026-05-16 12:20:43 UTC

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