Home / Magic: The Gathering / Lorwyn Eclipsed / Eclipsed Realms
Eclipsed Realms
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Land

Eclipsed Realms

uncommon · Land · Lorwyn Eclipsed
$0.59
Low
$0.69
Market
$0.86
High

Oracle Text

As this land enters, choose Elemental, Elf, Faerie, Giant, Goblin, Kithkin, Merfolk, or Treefolk.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a spell of the chosen type or activate an ability of a source of the chosen type.

Card Details

-/-Power / Toughness
-Mana Cost
1Prints

Character Background

Eclipsed Realms is a quietly powerful tribal utility land that reads like a toolkit for aggro and midrange tribal strategies: pick the creature type your curve needs and guarantee splashable colored mana for those key early drops while still providing colorless when you need generic mana. The enter-the-battlefield choice makes it excellent in decks built around a single tribe (Elves, Merfolk, Faeries, Goblins, etc.) and in Commander it’s a perfect companion for a tribal commander because its conditional colored pips also pay for activated tribal abilities. Play it alongside Cavern of Souls or Collected Company to both secure uncounterable, on-curve creature plays and to reliably cast Company targets; in draft or Pauper-style tribal builds, two-to-three copies smooths your mana without locking you into a single color. Tip: in three-color tribal shells, pick the type that covers your most tempo-sensitive spells so the restricted mana accelerates your game plan rather than hindering it.

Generated using gpt-5-mini

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Suggested Pricing
$0.59 - $0.86
At the current market price of $0.69.
Average Time to Sell
3 days
At the current market price of $0.69.

Public Decks Using This Card

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Character Background

Eclipsed Realms is a quietly powerful tribal utility land that reads like a toolkit for aggro and midrange tribal strategies: pick the creature type your curve needs and guarantee splashable colored mana for those key early drops while still providing colorless when you need generic mana. The enter-the-battlefield choice makes it excellent in decks built around a single tribe (Elves, Merfolk, Faeries, Goblins, etc.) and in Commander it’s a perfect companion for a tribal commander because its conditional colored pips also pay for activated tribal abilities. Play it alongside Cavern of Souls or Collected Company to both secure uncounterable, on-curve creature plays and to reliably cast Company targets; in draft or Pauper-style tribal builds, two-to-three copies smooths your mana without locking you into a single color. Tip: in three-color tribal shells, pick the type that covers your most tempo-sensitive spells so the restricted mana accelerates your game plan rather than hindering it.

Generated using gpt-5-mini · Updated at 2026-05-16 11:20:44 UTC

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