Home / Magic: The Gathering / Lorwyn Eclipsed / End-Blaze Epiphany
End-Blaze Epiphany
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

End-Blaze Epiphany

rare · Instant · Lorwyn Eclipsed
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

End-Blaze Epiphany deals X damage to target creature. When that creature dies this turn, exile a number of cards from the top of your library equal to its power, then choose a card exiled this way. Until the end of your next turn, you may play that card.

Card Details

-/-Power / Toughness
{X}{R}Mana Cost
1Prints

Character Background

End-Blaze Epiphany feels like a red mage’s moment of grim insight: a killing stroke that turns an enemy’s downfall into a burst of stolen momentum. In practice, it best supports tempo and midrange shells, especially decks that want removal to also generate card advantage. Because it deals X damage to a creature and then rewards you only if that creature dies this turn, it pairs naturally with combat tricks, burn finishers, or sacrifice outlets that help guarantee the death trigger. The extra play window is especially strong when you exile a cheap instant, land, or creature you can cast immediately, so deckbuilding should lean toward a high density of low-curve hits and topdeck manipulation like scry or effects that shuffle away dead cards. It also scales well in a late game where X can answer a larger threat and the exiled card helps refill your hand without actually drawing.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

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Character Background

End-Blaze Epiphany feels like a red mage’s moment of grim insight: a killing stroke that turns an enemy’s downfall into a burst of stolen momentum. In practice, it best supports tempo and midrange shells, especially decks that want removal to also generate card advantage. Because it deals X damage to a creature and then rewards you only if that creature dies this turn, it pairs naturally with combat tricks, burn finishers, or sacrifice outlets that help guarantee the death trigger. The extra play window is especially strong when you exile a cheap instant, land, or creature you can cast immediately, so deckbuilding should lean toward a high density of low-curve hits and topdeck manipulation like scry or effects that shuffle away dead cards. It also scales well in a late game where X can answer a larger threat and the exiled card helps refill your hand without actually drawing.

Generated using gpt-5.4-mini · Updated at 2026-08-11 13:10:43 UTC

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