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Flitterwing Nuisance
Oracle Text
Flying
This creature enters with a -1/-1 counter on it.
{2}{U}, Remove a counter from this creature: Whenever a creature you control deals combat damage to a player or planeswalker this turn, draw a card.
Card Details
Character Background
Flitterwing Nuisance is a classic Lorwyn-style faerie: a one-mana, evasive tempo piece that doubles as a late-game value engine if you can pay to exploit its counter. The -1/-1 on entry makes it a fragile 1/1 flier early, so it best supports tempo or value-midrange plans that can both pressure life totals with evasive attackers and protect a small engine investment. Practically, build around cheap evasive creatures and repeatable ways to make combat damage stick — include Aqueous Form or Distortion Strike effects, a critical mass of other small fliers, and 4–6 "blink" spells (Ephemerate/Ghostly Flicker-style) so you can re-enter and refresh its -1/-1 while still leaving it alive long enough to remove counters. The activated ability is expensive at 2U, so aim to use it once or twice per turn in decks that already expect to pay for incremental value; treat Flitterwing as a supplemental draw engine rather than your primary source. Because it’s a rare, it’s worth slotting into blue tempo/value shells where repeatable evasive damage and blink synergies are already at home.
Generated using gpt-5-mini
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Character Background
Flitterwing Nuisance is a classic Lorwyn-style faerie: a one-mana, evasive tempo piece that doubles as a late-game value engine if you can pay to exploit its counter. The -1/-1 on entry makes it a fragile 1/1 flier early, so it best supports tempo or value-midrange plans that can both pressure life totals with evasive attackers and protect a small engine investment. Practically, build around cheap evasive creatures and repeatable ways to make combat damage stick — include Aqueous Form or Distortion Strike effects, a critical mass of other small fliers, and 4–6 "blink" spells (Ephemerate/Ghostly Flicker-style) so you can re-enter and refresh its -1/-1 while still leaving it alive long enough to remove counters. The activated ability is expensive at 2U, so aim to use it once or twice per turn in decks that already expect to pay for incremental value; treat Flitterwing as a supplemental draw engine rather than your primary source. Because it’s a rare, it’s worth slotting into blue tempo/value shells where repeatable evasive damage and blink synergies are already at home.
Generated using gpt-5-mini · Updated at 2026-05-16 19:40:45 UTC
