Home / Magic: The Gathering / Lorwyn Eclipsed / Goatnap
Goatnap
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Sorcery

Goatnap

uncommon · Sorcery · Lorwyn Eclipsed
$0.16
Low
$0.19
Market
$0.24
High

Oracle Text

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If that creature is a Goat, it also gets +3/+0 until end of turn.

Card Details

-/-Power / Toughness
{2}{R}Mana Cost
1Prints

Character Background

Goatnap is a red sorcery that reads like a one-turn theft and tempo cheat: for {2}{R} you steal any creature, untap it and give it haste — and if it happens to be a Goat it gets +3/+0 — making this card best suited to tempo/aggro strategies that want surprise damage, midrange decks that finish races, or casual/Commander lists that leverage one-turn swings. Because it's sorcery-speed, plan it before combat: steal a blocker to clear your attacker, steal a huge creature to swing for lethal, or target your own tapped creature to untap and attack. It pairs exceptionally well with Goat token generators to reliably trigger the +3/+0, and with creatures that have "when this deals combat damage" triggers or with sacrifice outlets so you can convert a stolen attacker into value (damage triggers or sacrifice synergies). In limited play it's a removal/finisher hybrid; in constructed, build around creatures with big printed power and combat-damage payoffs to maximize each theft.

Generated using gpt-5-mini

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Suggested Pricing
$0.16 - $0.24
At the current market price of $0.19.
Average Time to Sell
3 days
At the current market price of $0.19.

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Character Background

Goatnap is a red sorcery that reads like a one-turn theft and tempo cheat: for {2}{R} you steal any creature, untap it and give it haste — and if it happens to be a Goat it gets +3/+0 — making this card best suited to tempo/aggro strategies that want surprise damage, midrange decks that finish races, or casual/Commander lists that leverage one-turn swings. Because it's sorcery-speed, plan it before combat: steal a blocker to clear your attacker, steal a huge creature to swing for lethal, or target your own tapped creature to untap and attack. It pairs exceptionally well with Goat token generators to reliably trigger the +3/+0, and with creatures that have "when this deals combat damage" triggers or with sacrifice outlets so you can convert a stolen attacker into value (damage triggers or sacrifice synergies). In limited play it's a removal/finisher hybrid; in constructed, build around creatures with big printed power and combat-damage payoffs to maximize each theft.

Generated using gpt-5-mini · Updated at 2026-05-16 13:20:43 UTC

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