Home / Magic: The Gathering / Lorwyn Eclipsed / Hexing Squelcher
Hexing Squelcher
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Goblin Sorcerer

Hexing Squelcher

rare · Creature — Goblin Sorcerer · Lorwyn Eclipsed
$17.01
Low
$20.01
Market
$25.01
High

Oracle Text

This spell can't be countered.
Ward—Pay 2 life.
Spells you control can't be countered.
Other creatures you control have "Ward—Pay 2 life."

Card Details

2/2Power / Toughness
{1}{R}Mana Cost
3Prints

Character Background

Hexing Squelcher reads like a goblin who has turned the table on the whole idea of fair magic: a cheap, impossible-to-stop body that makes every spell you control stick while taxing anyone trying to race your board. In practice, it best supports aggressive tempo and proactive midrange shells, especially red decks that want to force through key threats and burn without worrying about countermagic. The ward-on-everything clause also makes combat miserable for the opponent, since even removal aimed at your smaller creatures becomes awkward and life-consuming. Pair it with a curve of efficient creatures, token makers, or haste threats to maximize the board-wide protection, and consider burn or pump spells that become especially reliable once Hexing Squelcher resolves. In multiplayer or metagames full of interaction, it can function as a disruptive pivot card: play it on curve, then keep pressing the advantage while your opponent pays life just to stay afloat.

Generated using gpt-5.4-mini

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Suggested Pricing
$17.01 - $25.01
At the current market price of $20.01.
Average Time to Sell
3 days
At the current market price of $20.01.

Public Decks Using This Card

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Character Background

Hexing Squelcher reads like a goblin who has turned the table on the whole idea of fair magic: a cheap, impossible-to-stop body that makes every spell you control stick while taxing anyone trying to race your board. In practice, it best supports aggressive tempo and proactive midrange shells, especially red decks that want to force through key threats and burn without worrying about countermagic. The ward-on-everything clause also makes combat miserable for the opponent, since even removal aimed at your smaller creatures becomes awkward and life-consuming. Pair it with a curve of efficient creatures, token makers, or haste threats to maximize the board-wide protection, and consider burn or pump spells that become especially reliable once Hexing Squelcher resolves. In multiplayer or metagames full of interaction, it can function as a disruptive pivot card: play it on curve, then keep pressing the advantage while your opponent pays life just to stay afloat.

Generated using gpt-5.4-mini · Updated at 2026-10-09 11:40:43 UTC

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