Home / Magic: The Gathering / Lorwyn Eclipsed / Loch Mare
Loch Mare
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Horse Serpent

Loch Mare

mythic · Creature — Horse Serpent · Lorwyn Eclipsed
$1.20
Low
$1.41
Market
$1.76
High

Oracle Text

This creature enters with three -1/-1 counters on it.
{1}{U}, Remove a counter from this creature: Draw a card.
{2}{U}, Remove two counters from this creature: Tap target creature. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Card Details

4/5Power / Toughness
{1}{U}Mana Cost
1Prints

Character Background

Loch Mare is a strikingly efficient mythic that rewards patience and board control, not brute force: a 4/5 for {1}{U} is already an excellent body, but the three -1/-1 counters turn it into a resource engine rather than a simple beater. It fits best in blue tempo or control shells, where you can spend early turns stabilizing and then convert the Mare’s counters into cards or repeated soft removal. Drawing a card for {1}{U} makes it a steady value source, while the {2}{U} tap ability plus stun counter is especially punishing against key attackers, mana dorks, or opposing utility creatures. Because both abilities consume counters, the best deckbuilding tip is to pair it with counter manipulation or blink effects that reset it, and with cheap interaction to protect your life total while it grinds. The horse-serpent flavor feels like a mysterious, half-tamed waterway beast—useful, elusive, and dangerous once awakened.

Generated using gpt-5.4-mini

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Suggested Pricing
$1.20 - $1.76
At the current market price of $1.41.
Average Time to Sell
3 days
At the current market price of $1.41.

Public Decks Using This Card

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Character Background

Loch Mare is a strikingly efficient mythic that rewards patience and board control, not brute force: a 4/5 for {1}{U} is already an excellent body, but the three -1/-1 counters turn it into a resource engine rather than a simple beater. It fits best in blue tempo or control shells, where you can spend early turns stabilizing and then convert the Mare’s counters into cards or repeated soft removal. Drawing a card for {1}{U} makes it a steady value source, while the {2}{U} tap ability plus stun counter is especially punishing against key attackers, mana dorks, or opposing utility creatures. Because both abilities consume counters, the best deckbuilding tip is to pair it with counter manipulation or blink effects that reset it, and with cheap interaction to protect your life total while it grinds. The horse-serpent flavor feels like a mysterious, half-tamed waterway beast—useful, elusive, and dangerous once awakened.

Generated using gpt-5.4-mini · Updated at 2026-05-19 00:55:13 UTC

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