Home / Magic: The Gathering / Lorwyn Eclipsed / Nightmare Sower
Nightmare Sower
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Faerie Assassin

Nightmare Sower

uncommon · Creature — Faerie Assassin · Lorwyn Eclipsed
$0.19
Low
$0.22
Market
$0.28
High

Oracle Text

Flying, lifelink
Whenever you cast a spell during an opponent's turn, put a -1/-1 counter on up to one target creature.

Card Details

2/3Power / Toughness
{3}{B}Mana Cost
1Prints

Character Background

Nightmare Sower reads like a compact tempo‑tool and attrition engine: as a 2/3 flyer with lifelink for {3}{B} it stalls air assaults and buys you back life while punishing opponents for taking extra turns to respond. The real upside comes when you build to cast spells on their turn — cheap instants, flash creatures or global effects that grant flash — because each off‑turn play plants a -1/-1 counter that chips away at blockers or combos with cards that care about counters. Practically, it excels in tempo/control shells that keep interaction in the instant slot; pair it with efficient black instant removal like Go for the Throat, or with artifact synergies such as Nest of Scarabs to convert each counter into a board presence. In G/B variants, Winding Constrictor (or similar doubler effects) multiplies value. Deckbuilding tip: prioritize a high density of instant‑speed interaction and at least a couple of ways to grant flash or create triggers on opponents’ turns to turn Nightmare Sower’s passive into consistent incremental advantage.

Generated using gpt-5-mini

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Suggested Pricing
$0.19 - $0.28
At the current market price of $0.22.
Average Time to Sell
3 days
At the current market price of $0.22.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Nightmare Sower reads like a compact tempo‑tool and attrition engine: as a 2/3 flyer with lifelink for {3}{B} it stalls air assaults and buys you back life while punishing opponents for taking extra turns to respond. The real upside comes when you build to cast spells on their turn — cheap instants, flash creatures or global effects that grant flash — because each off‑turn play plants a -1/-1 counter that chips away at blockers or combos with cards that care about counters. Practically, it excels in tempo/control shells that keep interaction in the instant slot; pair it with efficient black instant removal like Go for the Throat, or with artifact synergies such as Nest of Scarabs to convert each counter into a board presence. In G/B variants, Winding Constrictor (or similar doubler effects) multiplies value. Deckbuilding tip: prioritize a high density of instant‑speed interaction and at least a couple of ways to grant flash or create triggers on opponents’ turns to turn Nightmare Sower’s passive into consistent incremental advantage.

Generated using gpt-5-mini · Updated at 2026-05-16 20:40:47 UTC

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