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Raiding Schemes
Oracle Text
Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)
Card Details
Character Background
Raiding Schemes is a classic value engine for a green-red deck that wants to turn every spell into a coordinated strike. In practical terms, it best supports midrange and combo-leaning value shells, especially lists with cheap noncreature spells that remain relevant when copied. Because it grants conspire to each noncreature spell, you want a board of creatures that can safely tap each turn without losing pressure; token makers, mana dorks, and resilient attackers are ideal fuel. Copying removal, burn, ramp, or draw spells can swing games quickly, and copying a permanent spell is particularly nasty because it becomes a token, multiplying threats. The card feels like a band of raiders coordinating ambushes and scavenged magic rather than forcing a pure spellstorm plan. Build with a high density of multicolor or flexible spells, and favor creatures that generate value when tapped or are happy to stay back and enable your big turns.
Generated using gpt-5.4-mini
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Character Background
Raiding Schemes is a classic value engine for a green-red deck that wants to turn every spell into a coordinated strike. In practical terms, it best supports midrange and combo-leaning value shells, especially lists with cheap noncreature spells that remain relevant when copied. Because it grants conspire to each noncreature spell, you want a board of creatures that can safely tap each turn without losing pressure; token makers, mana dorks, and resilient attackers are ideal fuel. Copying removal, burn, ramp, or draw spells can swing games quickly, and copying a permanent spell is particularly nasty because it becomes a token, multiplying threats. The card feels like a band of raiders coordinating ambushes and scavenged magic rather than forcing a pure spellstorm plan. Build with a high density of multicolor or flexible spells, and favor creatures that generate value when tapped or are happy to stay back and enable your big turns.
Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC
