Home / Magic: The Gathering / Lorwyn Eclipsed / Raiding Schemes
Raiding Schemes
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Enchantment

Raiding Schemes

rare · Enchantment · Lorwyn Eclipsed
$0.29
Low
$0.34
Market
$0.43
High

Oracle Text

Each noncreature spell you cast has conspire. (As you cast a noncreature spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose new targets for the copy. A copy of a permanent spell becomes a token.)

Card Details

-/-Power / Toughness
{3}{R}{G}Mana Cost
1Prints

Character Background

Raiding Schemes is a classic value engine for a green-red deck that wants to turn every spell into a coordinated strike. In practical terms, it best supports midrange and combo-leaning value shells, especially lists with cheap noncreature spells that remain relevant when copied. Because it grants conspire to each noncreature spell, you want a board of creatures that can safely tap each turn without losing pressure; token makers, mana dorks, and resilient attackers are ideal fuel. Copying removal, burn, ramp, or draw spells can swing games quickly, and copying a permanent spell is particularly nasty because it becomes a token, multiplying threats. The card feels like a band of raiders coordinating ambushes and scavenged magic rather than forcing a pure spellstorm plan. Build with a high density of multicolor or flexible spells, and favor creatures that generate value when tapped or are happy to stay back and enable your big turns.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.29 - $0.43
At the current market price of $0.34.
Average Time to Sell
3 days
At the current market price of $0.34.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Raiding Schemes is a classic value engine for a green-red deck that wants to turn every spell into a coordinated strike. In practical terms, it best supports midrange and combo-leaning value shells, especially lists with cheap noncreature spells that remain relevant when copied. Because it grants conspire to each noncreature spell, you want a board of creatures that can safely tap each turn without losing pressure; token makers, mana dorks, and resilient attackers are ideal fuel. Copying removal, burn, ramp, or draw spells can swing games quickly, and copying a permanent spell is particularly nasty because it becomes a token, multiplying threats. The card feels like a band of raiders coordinating ambushes and scavenged magic rather than forcing a pure spellstorm plan. Build with a high density of multicolor or flexible spells, and favor creatures that generate value when tapped or are happy to stay back and enable your big turns.

Generated using gpt-5.4-mini · Updated at 2026-08-11 09:40:45 UTC

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