Home / Magic: The Gathering / Lorwyn Eclipsed / Sear
Sear
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Instant

Sear

uncommon · Instant · Lorwyn Eclipsed
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

Sear deals 4 damage to target creature or planeswalker.

Card Details

-/-Power / Toughness
{1}{R}Mana Cost
1Prints

Character Background

Sear is a quintessential red instant: cheap, direct and deadline-driven, making it most at home in tempo or aggro strategies that need a one- or two-mana answer to midrange blockers or troublesome planeswalkers; it also slots as efficient, low-commitment removal in control shells that lack reliable exile. Because it's instant-speed 4 damage for {1}{R}, it shines as a combat trick to preserve your attacking hasty threats or to kill a blocker after combat, swinging small races in your favor. Deckbuilding tip: pair Sear with spell-slinger synergies like Young Pyromancer, Guttersnipe, or prowess creatures (Monastery Swiftspear, Stormchaser Mage) so the act of blasting creatures generates incremental advantage, and consider playing four in aggressive red lists or two-to-three in midrange/tempo lists with flexible sideboards. Thematically it reads as a precise burst of heat rather than indiscriminate burn, so prioritize it where single-target surgical removal matters more than mass damage.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

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Character Background

Sear is a quintessential red instant: cheap, direct and deadline-driven, making it most at home in tempo or aggro strategies that need a one- or two-mana answer to midrange blockers or troublesome planeswalkers; it also slots as efficient, low-commitment removal in control shells that lack reliable exile. Because it's instant-speed 4 damage for {1}{R}, it shines as a combat trick to preserve your attacking hasty threats or to kill a blocker after combat, swinging small races in your favor. Deckbuilding tip: pair Sear with spell-slinger synergies like Young Pyromancer, Guttersnipe, or prowess creatures (Monastery Swiftspear, Stormchaser Mage) so the act of blasting creatures generates incremental advantage, and consider playing four in aggressive red lists or two-to-three in midrange/tempo lists with flexible sideboards. Thematically it reads as a precise burst of heat rather than indiscriminate burn, so prioritize it where single-target surgical removal matters more than mass damage.

Generated using gpt-5-mini · Updated at 2026-05-16 17:40:45 UTC

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