Home / Magic: The Gathering / Lorwyn Eclipsed / Slumbering Walker
Slumbering Walker
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Creature — Giant Warrior

Slumbering Walker

rare · Creature — Giant Warrior · Lorwyn Eclipsed
$0.26
Low
$0.30
Market
$0.38
High

Oracle Text

This creature enters with two -1/-1 counters on it.
At the beginning of your end step, you may remove a counter from this creature. When you do, return target creature card with power 2 or less from your graveyard to the battlefield.

Card Details

4/7Power / Toughness
{3}{W}{W}Mana Cost
1Prints

Character Background

Slumbering Walker is a patient value engine: it enters effectively as a 2/5 (4/7 with two -1/-1 counters) and converts those counters into incremental reanimation — once per end step you can remove a counter to return a power-2-or-less creature from your graveyard, potentially bringing back two small ETB or utility creatures over a couple turns. That makes it ideal for grindy midrange/value or controlling shell decks that can trade early and live to the late game rather than pure aggro. Deckbuilding tip: populate your 75 with repeatable, low‑power value creatures (Thraben Inspector or other 1–2 power ETB payoffs) and some graveyard fill so Walker always has targets, and include protection—Swiftfoot Boots or Lightning Greaves—to keep Walker alive through removal long enough to pay off. It also pairs well with sacrifice outlets or utility targets (to cash in reanimated bodies) and benefits from cards that contribute to a steady attrition plan; don’t expect explosive tempo, expect incremental, resilient value.

Generated using gpt-5-mini

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Suggested Pricing
$0.26 - $0.38
At the current market price of $0.30.
Average Time to Sell
3 days
At the current market price of $0.30.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Slumbering Walker is a patient value engine: it enters effectively as a 2/5 (4/7 with two -1/-1 counters) and converts those counters into incremental reanimation — once per end step you can remove a counter to return a power-2-or-less creature from your graveyard, potentially bringing back two small ETB or utility creatures over a couple turns. That makes it ideal for grindy midrange/value or controlling shell decks that can trade early and live to the late game rather than pure aggro. Deckbuilding tip: populate your 75 with repeatable, low‑power value creatures (Thraben Inspector or other 1–2 power ETB payoffs) and some graveyard fill so Walker always has targets, and include protection—Swiftfoot Boots or Lightning Greaves—to keep Walker alive through removal long enough to pay off. It also pairs well with sacrifice outlets or utility targets (to cash in reanimated bodies) and benefits from cards that contribute to a steady attrition plan; don’t expect explosive tempo, expect incremental, resilient value.

Generated using gpt-5-mini · Updated at 2026-05-16 11:40:44 UTC

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