Home / Magic: The Gathering / Lorwyn Eclipsed / Spiral into Solitude
Spiral into Solitude
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Enchantment — Aura

Spiral into Solitude

common · Enchantment — Aura · Lorwyn Eclipsed
$0.09
Low
$0.10
Market
$0.13
High

Oracle Text

Enchant creature
Enchanted creature can't attack or block.
{1}{W}, Blight 1, Sacrifice this Aura: Exile enchanted creature. (To blight 1, put a -1/-1 counter on a creature you control.)

Card Details

-/-Power / Toughness
{1}{W}Mana Cost
1Prints

Character Background

Spiral into Solitude reads like a sanctified leash: at {1}{W} it’s an efficient tempo/control tool that neutralizes a single threat by preventing attacks and blocks immediately, then converts into hard exile removal when you can pay {1}{W} and put a -1/-1 counter to finish it off — ideal for decks that want soft-locks now and premium answers later. The Blight 1 cost makes it cleaner in token- or anthem-style white builds: run lots of expendable 1/1 tokens (or anthem effects that can absorb a -1/-1) so the counter doesn’t cripple your plan, and include one or two cheap sac outlets or ways to protect the creature taking the counter. It also plays well in tempo decks that trade early tempo for a late permanent answer, and in control shells that hate recursion because exile matters. The Aura’s common rarity and low curve mean it’s an easy main-deck inclusion against big creatures or combo pieces that need neutralizing without committing expensive removal.

Generated using gpt-5-mini

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Suggested Pricing
$0.09 - $0.13
At the current market price of $0.10.
Average Time to Sell
3 days
At the current market price of $0.10.

Public Decks Using This Card

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Character Background

Spiral into Solitude reads like a sanctified leash: at {1}{W} it’s an efficient tempo/control tool that neutralizes a single threat by preventing attacks and blocks immediately, then converts into hard exile removal when you can pay {1}{W} and put a -1/-1 counter to finish it off — ideal for decks that want soft-locks now and premium answers later. The Blight 1 cost makes it cleaner in token- or anthem-style white builds: run lots of expendable 1/1 tokens (or anthem effects that can absorb a -1/-1) so the counter doesn’t cripple your plan, and include one or two cheap sac outlets or ways to protect the creature taking the counter. It also plays well in tempo decks that trade early tempo for a late permanent answer, and in control shells that hate recursion because exile matters. The Aura’s common rarity and low curve mean it’s an easy main-deck inclusion against big creatures or combo pieces that need neutralizing without committing expensive removal.

Generated using gpt-5-mini · Updated at 2026-05-16 10:20:45 UTC

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