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Tend the Sprigs
Oracle Text
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control seven or more lands and/or Treefolk, create a 3/4 green Treefolk creature token with reach. (It can block creatures with flying.)
Card Details
Character Background
Tend the Sprigs feels like a small, dependable piece of green ramp and tribal support: you spend {2}{G} to reliably hit a basic land and, in a deck that floods the battlefield with lands or Treefolk, a 3/4 reach body. Mechanically it's best in ramp/value or midrange shells that care about hitting consistent land drops and stabilizing the air—its bonus token is a late-game deterrent to flyers and a solid blocker. Deckbuilding tip: run a higher-than-usual basic count (20–24) and pair it with cards that accelerate land presence such as Exploration or Sakura-Tribe Elder to reach the seven-land/Treefolk threshold earlier; Treefolk tribal decks can also cheat the condition with token generators or other Treefolk bodies. Because it's sorcery-speed and puts lands in tapped, treat it as a setup card for future turns rather than immediate tempo; it shines as a late-game top-up that converts excess land density into real board presence.
Generated using gpt-5-mini
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Character Background
Tend the Sprigs feels like a small, dependable piece of green ramp and tribal support: you spend {2}{G} to reliably hit a basic land and, in a deck that floods the battlefield with lands or Treefolk, a 3/4 reach body. Mechanically it's best in ramp/value or midrange shells that care about hitting consistent land drops and stabilizing the air—its bonus token is a late-game deterrent to flyers and a solid blocker. Deckbuilding tip: run a higher-than-usual basic count (20–24) and pair it with cards that accelerate land presence such as Exploration or Sakura-Tribe Elder to reach the seven-land/Treefolk threshold earlier; Treefolk tribal decks can also cheat the condition with token generators or other Treefolk bodies. Because it's sorcery-speed and puts lands in tapped, treat it as a setup card for future turns rather than immediate tempo; it shines as a late-game top-up that converts excess land density into real board presence.
Generated using gpt-5-mini · Updated at 2026-05-16 14:40:43 UTC
