Home / Magic: The Gathering / Throne of Eldraine / Order of Midnight // Alter Fate
Order of Midnight // Alter Fate
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Human Knight // Sorcery — Adventure

Order of Midnight // Alter Fate

uncommon · Creature — Human Knight // Sorcery — Adventure · Throne of Eldraine
$0.21
Low
$0.25
Market
$0.31
High

Oracle Text

Card Details

2/2Power / Toughness
{1}{B}{1}{B}Mana Cost
5Prints

Character Background

Order of Midnight // Alter Fate is a clean little value engine that fits best in black-based tempo or midrange decks, especially those that want to apply early pressure while keeping cards flowing. As a 2/2 Knight for two mana, Order of Midnight is serviceable on board, but its real strength is the Adventure half: Alter Fate gives you a proactive way to turn a spare early draw into a future creature recast, helping you recover key threats after removal or grind through attrition. That makes it particularly nice with sacrifice or recursion shells, where you can recur it repeatedly or use the creature as a disposable attacker before buying it back. It also plays well with equipment and +1/+1 counter strategies, since a cheap evasive-ish threat that later returns from the graveyard can keep pressure on control decks. The card’s theme feels like a knight defying destiny, and in play it rewards disciplined sequencing and long-game planning.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.21 - $0.31
At the current market price of $0.25.
Average Time to Sell
3 days
At the current market price of $0.25.

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Character Background

Order of Midnight // Alter Fate is a clean little value engine that fits best in black-based tempo or midrange decks, especially those that want to apply early pressure while keeping cards flowing. As a 2/2 Knight for two mana, Order of Midnight is serviceable on board, but its real strength is the Adventure half: Alter Fate gives you a proactive way to turn a spare early draw into a future creature recast, helping you recover key threats after removal or grind through attrition. That makes it particularly nice with sacrifice or recursion shells, where you can recur it repeatedly or use the creature as a disposable attacker before buying it back. It also plays well with equipment and +1/+1 counter strategies, since a cheap evasive-ish threat that later returns from the graveyard can keep pressure on control decks. The card’s theme feels like a knight defying destiny, and in play it rewards disciplined sequencing and long-game planning.

Generated using gpt-5.4-mini · Updated at 2026-08-21 17:20:45 UTC

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