Home / Magic: The Gathering / Eldritch Moon / Emrakul, the Promised End
Emrakul, the Promised End
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Legendary Creature — Eldrazi

Emrakul, the Promised End

mythic · Legendary Creature — Eldrazi · Eldritch Moon
$13.04
Low
$15.34
Market
$19.18
High

Oracle Text

This spell costs {1} less to cast for each card type among cards in your graveyard.
When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.
Flying, trample, protection from instants

Card Details

13/13Power / Toughness
{13}Mana Cost
7Prints

Character Background

Emrakul, the Promised End is a brutal finisher for control and graveyard-centric combo decks, turning accumulated resources into a game-ending inevitability. In play, the card rewards careful setup: because it costs {1} less for each card type among cards in your graveyard, you want a diverse graveyard with lands, creatures, instants, sorceries, artifacts, and enchantments to accelerate the cast. Self-mill, fetch lands, cheap cantrips, and recursive permanents all help shorten the wait. Once it lands, the control-changing trigger is often more devastating than the 13/13 flying trample body itself, since you can force an opponent into a disastrous line with their own resources before they even face the attack step. Thematic lore aside, the card embodies inevitability and mental domination, and its protection from instants makes reactive answers awkward. Pair it with ramp and graveyard enablers, then protect your own turn cycle long enough to unleash the Promised End.

Generated using gpt-5.4-mini

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Suggested Pricing
$13.04 - $19.18
At the current market price of $15.34.
Average Time to Sell
3 days
At the current market price of $15.34.

Public Decks Using This Card

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Character Background

Emrakul, the Promised End is a brutal finisher for control and graveyard-centric combo decks, turning accumulated resources into a game-ending inevitability. In play, the card rewards careful setup: because it costs {1} less for each card type among cards in your graveyard, you want a diverse graveyard with lands, creatures, instants, sorceries, artifacts, and enchantments to accelerate the cast. Self-mill, fetch lands, cheap cantrips, and recursive permanents all help shorten the wait. Once it lands, the control-changing trigger is often more devastating than the 13/13 flying trample body itself, since you can force an opponent into a disastrous line with their own resources before they even face the attack step. Thematic lore aside, the card embodies inevitability and mental domination, and its protection from instants makes reactive answers awkward. Pair it with ramp and graveyard enablers, then protect your own turn cycle long enough to unleash the Promised End.

Generated using gpt-5.4-mini · Updated at 2026-08-21 21:10:49 UTC

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