Home / Magic: The Gathering / Edge of Eternities / All-Fates Stalker
All-Fates Stalker
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Creature — Drix Assassin

All-Fates Stalker

uncommon · Creature — Drix Assassin · Edge of Eternities
$0.14
Low
$0.16
Market
$0.20
High

Oracle Text

When this creature enters, exile up to one target non-Assassin creature until this creature leaves the battlefield.
Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Card Details

2/3Power / Toughness
{3}{W}Mana Cost
1Prints

Character Background

All-Fates Stalker looks like a clean tempo-and-value tool for white decks that want to keep the board honest while advancing their own creature plan. A 2/3 for four is modest, but the exile trigger gives it real bite: it can temporarily remove a blocker, protect your life total, or clear away a key utility creature without committing a full removal spell from hand. Its warp cost is especially appealing in proactive shells, letting you deploy it early for {1}{W} to swing tempo, then effectively “recast” the effect later for another answer. That makes it attractive in blink decks, where re-entering the battlefield can be repeated through effects that return it or reset it, and in control lists that want a flexible body attached to removal. Because it only hits non-Assassin creatures, pair it with other spot removal to cover edge cases and keep pressure on the opponent.

Generated using gpt-5-mini

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Suggested Pricing
$0.14 - $0.20
At the current market price of $0.16.
Average Time to Sell
3 days
At the current market price of $0.16.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

All-Fates Stalker looks like a clean tempo-and-value tool for white decks that want to keep the board honest while advancing their own creature plan. A 2/3 for four is modest, but the exile trigger gives it real bite: it can temporarily remove a blocker, protect your life total, or clear away a key utility creature without committing a full removal spell from hand. Its warp cost is especially appealing in proactive shells, letting you deploy it early for {1}{W} to swing tempo, then effectively “recast” the effect later for another answer. That makes it attractive in blink decks, where re-entering the battlefield can be repeated through effects that return it or reset it, and in control lists that want a flexible body attached to removal. Because it only hits non-Assassin creatures, pair it with other spot removal to cover edge cases and keep pressure on the opponent.

Generated using gpt-5-mini · Updated at 2026-05-17 13:39:07 UTC

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