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Anticausal Vestige
Oracle Text
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp {4} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Card Details
Character Background
Anticausal Vestige looks like a classic Eldrazi value engine disguised as a huge threat: a 7/5 for six that refunds a card and potentially sneaks another permanent onto the field when it leaves. That makes it especially strong in midrange and control shells, where you can leverage the body to stabilize the board and then cash it in for extra material. Warp {4} is the real tempo hook here, letting you deploy it earlier, attack or block briefly, then recast it later for another trigger. The best deckbuilding angle is to pair it with sacrifice outlets, blink effects, or bounce effects so you can reliably trigger the leave-the-battlefield ability on demand. Because the permanent has to be in hand and mana value is capped by lands you control, ramp and cheap permanents make the cheat-in clause much better. It’s a grindy, recursive threat that rewards patience and resource sequencing.
Generated using gpt-5.4-mini
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Character Background
Anticausal Vestige looks like a classic Eldrazi value engine disguised as a huge threat: a 7/5 for six that refunds a card and potentially sneaks another permanent onto the field when it leaves. That makes it especially strong in midrange and control shells, where you can leverage the body to stabilize the board and then cash it in for extra material. Warp {4} is the real tempo hook here, letting you deploy it earlier, attack or block briefly, then recast it later for another trigger. The best deckbuilding angle is to pair it with sacrifice outlets, blink effects, or bounce effects so you can reliably trigger the leave-the-battlefield ability on demand. Because the permanent has to be in hand and mana value is capped by lands you control, ramp and cheap permanents make the cheat-in clause much better. It’s a grindy, recursive threat that rewards patience and resource sequencing.
Generated using gpt-5.4-mini · Updated at 2026-08-11 06:40:43 UTC
