Home / Magic: The Gathering / Edge of Eternities / Archenemy's Charm
Archenemy's Charm
NM
LP
MP
HP

Viewing offers in Near Mint condition

rare · Instant

Archenemy's Charm

rare · Instant · Edge of Eternities
$2.32
Low
$2.73
Market
$3.41
High

Oracle Text

Choose one —
• Exile target creature or planeswalker.
• Return one or two target creature and/or planeswalker cards from your graveyard to your hand.
• Put two +1/+1 counters on target creature you control. It gains lifelink until end of turn.

Card Details

-/-Power / Toughness
{B}{B}{B}Mana Cost
1Prints

Character Background

Archenemy’s Charm looks like a premium black instant that rewards disciplined mana bases and flexible deck construction, especially in control or midrange shells that want one card to cover multiple problems. At {B}{B}{B}, it asks for heavy black commitment, but in return it can act as removal, recursion, or a sudden combat swing. The exile mode is the cleanest answer to problematic creatures and planeswalkers, while the graveyard-to-hand mode shines in grindy games, especially if your deck loops value creatures like ETB threats or discard engines. The third mode can convert a modest attacker into a lifelinking finisher, making it a strong stabilizer against aggro and a way to race once you’re ahead. In deckbuilding, pair it with self-mill, sacrifice, or attrition pieces so the recursion mode is live more often, and prioritize black sources that can reliably cast triple-black spells on curve.

Generated using gpt-5-mini

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Suggested Pricing
$2.32 - $3.41
At the current market price of $2.73.
Average Time to Sell
3 days
At the current market price of $2.73.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Archenemy’s Charm looks like a premium black instant that rewards disciplined mana bases and flexible deck construction, especially in control or midrange shells that want one card to cover multiple problems. At {B}{B}{B}, it asks for heavy black commitment, but in return it can act as removal, recursion, or a sudden combat swing. The exile mode is the cleanest answer to problematic creatures and planeswalkers, while the graveyard-to-hand mode shines in grindy games, especially if your deck loops value creatures like ETB threats or discard engines. The third mode can convert a modest attacker into a lifelinking finisher, making it a strong stabilizer against aggro and a way to race once you’re ahead. In deckbuilding, pair it with self-mill, sacrifice, or attrition pieces so the recursion mode is live more often, and prioritize black sources that can reliably cast triple-black spells on curve.

Generated using gpt-5-mini · Updated at 2026-05-17 13:39:07 UTC

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