Home / Magic: The Gathering / Edge of Eternities / Cosmogrand Zenith
Cosmogrand Zenith
NM
LP
MP
HP

Viewing offers in Near Mint condition

mythic · Creature — Human Soldier

Cosmogrand Zenith

mythic · Creature — Human Soldier · Edge of Eternities
$6.82
Low
$8.02
Market
$10.02
High

Oracle Text

Whenever you cast your second spell each turn, choose one —
• Create two 1/1 white Human Soldier creature tokens.
• Put a +1/+1 counter on each creature you control.

Card Details

2/4Power / Toughness
{2}{W}Mana Cost
1Prints

Character Background

Cosmogrand Zenith reads like a field commander who rewards spellcasting discipline: a 2/4 for {2}{W} that, on your second spell each turn, either spits out two 1/1 Soldiers or plants a +1/+1 on each creature you control, naturally supporting a value-driven go-wide or midrange strategy that also doubles as a defensive tempo anchor. Thematically it fits a leader who either rallies reinforcements or hardens every trooper at once, and practically it wants decks built to reliably hit a “second spell” — think low-cost cantrips, cheap instant-speed tricks, or cards that grant additional casts/flash so the trigger fires even on your opponent’s turn. Specific synergies include anthem and +1/+1-counter themes (pairing it in Selesnya with Hardened Scales-style effects or proliferate engines magnifies the pump), or token synergies and sacrifice outlets that exploit the 1/1 bodies. Its big toughness and repeatable choice make it excellent in grindy matches where incremental advantage wins the long game.

Generated using gpt-5-mini

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Suggested Pricing
$6.82 - $10.02
At the current market price of $8.02.
Average Time to Sell
3 days
At the current market price of $8.02.

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Character Background

Cosmogrand Zenith reads like a field commander who rewards spellcasting discipline: a 2/4 for {2}{W} that, on your second spell each turn, either spits out two 1/1 Soldiers or plants a +1/+1 on each creature you control, naturally supporting a value-driven go-wide or midrange strategy that also doubles as a defensive tempo anchor. Thematically it fits a leader who either rallies reinforcements or hardens every trooper at once, and practically it wants decks built to reliably hit a “second spell” — think low-cost cantrips, cheap instant-speed tricks, or cards that grant additional casts/flash so the trigger fires even on your opponent’s turn. Specific synergies include anthem and +1/+1-counter themes (pairing it in Selesnya with Hardened Scales-style effects or proliferate engines magnifies the pump), or token synergies and sacrifice outlets that exploit the 1/1 bodies. Its big toughness and repeatable choice make it excellent in grindy matches where incremental advantage wins the long game.

Generated using gpt-5-mini · Updated at 2026-05-16 14:20:44 UTC

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