Home / Magic: The Gathering / Edge of Eternities / Debris Field Crusher
Debris Field Crusher
NM
LP
MP
HP

Viewing offers in Near Mint condition

uncommon · Artifact — Spacecraft

Debris Field Crusher

uncommon · Artifact — Spacecraft · Edge of Eternities
$0.12
Low
$0.14
Market
$0.18
High

Oracle Text

When this Spacecraft enters, it deals 3 damage to any target.
Station (Tap another creature you control: Put charge counters equal to its power on this Spacecraft. Station only as a sorcery. It's an artifact creature at 8+.)
8+ | Flying
{1}{R}: This Spacecraft gets +2/+0 until end of turn.

Card Details

1/5Power / Toughness
{4}{R}Mana Cost
1Prints

Character Background

Debris Field Crusher reads like a red midrange/tempo tool disguised as a slow-burn finisher: its ETB three damage is a clean tempo play to remove a blocker or finish off a planeswalker, while Station lets you bank charge counters until it becomes a flying threat — a value plan that rewards decks built to pump or marshal big power creatures. Thematically it feels like a battered freighter that slams debris into enemies before finally taking to the sky; mechanically you want to exploit that by pairing it with high‑power creatures or anthem effects so a single Station activation vaults you toward the 8+ threshold. Deckbuilding tip: include token generators and cheap pump spells or persistent +power effects so you can tap token hordes or a pumped beater to dump many counters at sorcery speed, and consider artifact synergies that care about creatures or counters for extra payoff. The {1}{R} pump makes it a credible late-game finisher once it’s crewed, while the one-off damage keeps it relevant early.

Generated using gpt-5-mini

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Suggested Pricing
$0.12 - $0.18
At the current market price of $0.14.
Average Time to Sell
3 days
At the current market price of $0.14.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Debris Field Crusher reads like a red midrange/tempo tool disguised as a slow-burn finisher: its ETB three damage is a clean tempo play to remove a blocker or finish off a planeswalker, while Station lets you bank charge counters until it becomes a flying threat — a value plan that rewards decks built to pump or marshal big power creatures. Thematically it feels like a battered freighter that slams debris into enemies before finally taking to the sky; mechanically you want to exploit that by pairing it with high‑power creatures or anthem effects so a single Station activation vaults you toward the 8+ threshold. Deckbuilding tip: include token generators and cheap pump spells or persistent +power effects so you can tap token hordes or a pumped beater to dump many counters at sorcery speed, and consider artifact synergies that care about creatures or counters for extra payoff. The {1}{R} pump makes it a credible late-game finisher once it’s crewed, while the one-off damage keeps it relevant early.

Generated using gpt-5-mini · Updated at 2026-05-16 13:40:43 UTC

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