Home / Magic: The Gathering / Edge of Eternities / Drix Fatemaker
Drix Fatemaker
NM
LP
MP
HP

Viewing offers in Near Mint condition

common · Creature — Drix Wizard

Drix Fatemaker

common · Creature — Drix Wizard · Edge of Eternities
$0.08
Low
$0.09
Market
$0.11
High

Oracle Text

When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample.
Warp {1}{G} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Card Details

3/2Power / Toughness
{3}{G}Mana Cost
1Prints

Character Background

Drix Fatemaker reads like a clean value creature that quietly turns any +1/+1 counter deck into a trampling threat. At five mana normally, it’s solid but unexciting; the real appeal is Warp {1}{G}, which lets you deploy it early for tempo, get an immediate counter onto your best attacker or utility creature, and then later recast it from exile for a second trigger. That makes it especially strong in midrange and +1/+1 counter shells, where every body growing into trampler pressure can snowball combat fast. It pairs well with cards that already distribute counters, since Drix turns those incidental buffs into real evasion for your whole board. In practice, prioritize placing the counter on a creature that’s likely to connect repeatedly, such as an evasive threat or an oversized token, because trample will help convert wide or tall board states into damage. As a common, it’s a flexible role-player rather than a centerpiece, but it rewards careful sequencing and steady board development.

Generated using gpt-5.4-mini

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Suggested Pricing
$0.08 - $0.11
At the current market price of $0.09.
Average Time to Sell
3 days
At the current market price of $0.09.

Public Decks Using This Card

No public decks are currently using this card.

Character Background

Drix Fatemaker reads like a clean value creature that quietly turns any +1/+1 counter deck into a trampling threat. At five mana normally, it’s solid but unexciting; the real appeal is Warp {1}{G}, which lets you deploy it early for tempo, get an immediate counter onto your best attacker or utility creature, and then later recast it from exile for a second trigger. That makes it especially strong in midrange and +1/+1 counter shells, where every body growing into trampler pressure can snowball combat fast. It pairs well with cards that already distribute counters, since Drix turns those incidental buffs into real evasion for your whole board. In practice, prioritize placing the counter on a creature that’s likely to connect repeatedly, such as an evasive threat or an oversized token, because trample will help convert wide or tall board states into damage. As a common, it’s a flexible role-player rather than a centerpiece, but it rewards careful sequencing and steady board development.

Generated using gpt-5.4-mini · Updated at 2026-08-11 11:40:50 UTC

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